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Architecture<br />
28 hours<br />
render time<br />
Resolution:<br />
5,000 x 2,988<br />
e<br />
d<br />
05 Quoining the corners<br />
The quoin stones st<strong>art</strong>ed off as a box, which I then extruded,<br />
bevelled and scaled to create the front block detailing. The<br />
blocks were then alternated in size to create the necessary<br />
pattern. These blocks needed to share the same colour as<br />
the main stucco finish, so I copied the stucco material and<br />
added a rough stone texture to the Bump map slot. Box<br />
UVW mapping was used. For the corner stones, the objects<br />
were instanced and rotated. The reverse joints were<br />
instanced and mirrored e.<br />
06 Constructing the chimneys<br />
The chimney construction was pretty straightforward,<br />
though slightly different from the average design. The<br />
chimneys were created fairly fast by blocking them out with<br />
basic objects, such as Chamfer boxes, cylinders and<br />
renderable splines. Once massed, vertices were moved to<br />
Edit Poly. An Arch & Design material was applied with a<br />
Bump map in order to simulate stucco. This material also<br />
had the Round Corners option applied, saving me from<br />
having to chamfer all of the edges f.<br />
07 French doors<br />
Making sure that the distance from the camera was kept in<br />
mind, the doors were created as simple, yet effective<br />
objects. The hole was cut into the wall via Edit Poly, then the<br />
doorframe and detailing were added with different size<br />
renderable splines. The doors themselves st<strong>art</strong>ed as boxes<br />
and the holes cut using, once again, Edit Poly. The hole<br />
edges were then chamfered and boxes with the<br />
windowpanes inserted. Chamfer boxes were used for the<br />
shutters, box mapping added and an Arch & Design material<br />
applied. The material has a Diffuse and Bump map and both<br />
maps were given a Blur of .01 g.<br />
e Boxes are extruded to<br />
define shape, adding a<br />
bevel and a lip<br />
f Construction of the chimney<br />
was quick with Edit Poly and<br />
basic objects<br />
g Basic construction used<br />
because of distance and<br />
shadowed areas<br />
f<br />
g<br />
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