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3d art

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Architecture<br />

28 hours<br />

render time<br />

Resolution:<br />

5,000 x 2,988<br />

e<br />

d<br />

05 Quoining the corners<br />

The quoin stones st<strong>art</strong>ed off as a box, which I then extruded,<br />

bevelled and scaled to create the front block detailing. The<br />

blocks were then alternated in size to create the necessary<br />

pattern. These blocks needed to share the same colour as<br />

the main stucco finish, so I copied the stucco material and<br />

added a rough stone texture to the Bump map slot. Box<br />

UVW mapping was used. For the corner stones, the objects<br />

were instanced and rotated. The reverse joints were<br />

instanced and mirrored e.<br />

06 Constructing the chimneys<br />

The chimney construction was pretty straightforward,<br />

though slightly different from the average design. The<br />

chimneys were created fairly fast by blocking them out with<br />

basic objects, such as Chamfer boxes, cylinders and<br />

renderable splines. Once massed, vertices were moved to<br />

Edit Poly. An Arch & Design material was applied with a<br />

Bump map in order to simulate stucco. This material also<br />

had the Round Corners option applied, saving me from<br />

having to chamfer all of the edges f.<br />

07 French doors<br />

Making sure that the distance from the camera was kept in<br />

mind, the doors were created as simple, yet effective<br />

objects. The hole was cut into the wall via Edit Poly, then the<br />

doorframe and detailing were added with different size<br />

renderable splines. The doors themselves st<strong>art</strong>ed as boxes<br />

and the holes cut using, once again, Edit Poly. The hole<br />

edges were then chamfered and boxes with the<br />

windowpanes inserted. Chamfer boxes were used for the<br />

shutters, box mapping added and an Arch & Design material<br />

applied. The material has a Diffuse and Bump map and both<br />

maps were given a Blur of .01 g.<br />

e Boxes are extruded to<br />

define shape, adding a<br />

bevel and a lip<br />

f Construction of the chimney<br />

was quick with Edit Poly and<br />

basic objects<br />

g Basic construction used<br />

because of distance and<br />

shadowed areas<br />

f<br />

g<br />

183

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