04.02.2014 Views

3d art

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Environment<br />

h<br />

i<br />

g This shot shows how the scene looked like after the EcoSystem painting.<br />

You can see how these plants and colours brought the scene to life<br />

j<br />

07 Manually placed HD trees<br />

While non-HD trees are perfect for filling the background,<br />

as we are getting closer to the camera, we need to pay more<br />

attention to details and quality. HD trees are much more<br />

detailed and elaborate than non-HD trees, so they are a great<br />

choice for closer views. I placed HD maple trees from the<br />

same pack to the middle and foreground, creating a<br />

somewhat dense forest around the lake g.<br />

08 The centre of attention<br />

The environment was st<strong>art</strong>ing to look pretty nice, although<br />

when I viewed it I didn’t know where to look, and the middle<br />

of the scene seemed so empty. When composing a scene, it is<br />

important to place an object, building, larger plant – something<br />

prominent – to the spot where you want to attract the viewer’s<br />

attention. In this composition I followed the Rule of Thirds, and<br />

placed this tiny elven house with a boat onto a small island<br />

with a layer of rocks and a layer of grass ecosystem. This<br />

definitely made the scene more pleasing to the eye h.<br />

09 Fallen leaves on the water surface<br />

To add more detail and to increase the autumn feeling,<br />

I decided to paint some maple leaves to the water surface,<br />

near the lakeside. I took my water, turned its material into<br />

an EcoSystem, and added two Autumn maple leaves I’ve<br />

purchased from Cornucopia3D. To avoid floating leaves,<br />

I set the Offset from surface to -2cm, I set their maximum<br />

rotation to 180%, then I st<strong>art</strong>ed painting the leaves on the<br />

water. As I was getting f<strong>art</strong>her from the edge of the lake,<br />

I decreased the brush flow and density i.<br />

33 hours<br />

render time<br />

Resolution:<br />

3,000 x 1,688<br />

h In this shot I highlighted<br />

the focal objects to emphasise<br />

their position<br />

i On this screen capture<br />

you can see how I painted<br />

a path of fallen leaves to the<br />

water surface<br />

j Side view and main camera<br />

view with the highlighted far<br />

background terrains<br />

10 No sky visible<br />

I wanted to achieve the feeling of being in the middle of<br />

the forest. For this, I needed to cover the whole sky with<br />

large, densely populated terrains placed to the far<br />

background. I used three horizontally stretched terrains<br />

with a single, dense (87%) layer of non-HD fall maple<br />

trees. The first terrain added more depth and density to<br />

the ground level, and the other two, larger terrains were<br />

rotated to cover the sky j.<br />

Lighting and rendering<br />

Atmosphere and lighting are the key elements in this<br />

scene. The soft, subtle lighting and misty atmosphere give<br />

the fairy-tale mood of the scene, and make it different<br />

from an ordinary shot of an autumn forest. You can use<br />

legendary creatures, buildings or other objects, but<br />

without the right atmosphere, the scene loses its purpose.<br />

Although photorealism was not my goal, I wanted to<br />

make the scene as believable as possible. When it comes<br />

to lighting, Vue’s Global Radiosity (GR) engine is the key,<br />

because – using photon calculations – it can mimic real-life<br />

lighting with reflected light. It is also essential to enable<br />

Indirect Skylighting to get colour-reflected light, and<br />

Optimized for outdoor rendering should be enabled if<br />

making a natural environment.<br />

There is only one disadvantage to GR: since it uses a lot<br />

of calculations, it consumes more system resources, thus<br />

it can increase render time. That’s why I reduced its quality<br />

to -2 while composing the scene – and to -0.5 for the final<br />

render, decreasing render time without visible quality loss.<br />

37

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!