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3d art

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St<strong>art</strong>ing the model<br />

Creating the fuselage<br />

Modelling<br />

a Box out the fuselage<br />

using a cylinder with six<br />

segments and eight sides<br />

01 Box out the fuselage<br />

The first step is to box out the basic fuselage by making<br />

a cylinder with six segments and eight sides. Make sure<br />

its centre is zero on X and delete the two cap faces. Give<br />

it a basic oval shape and extend it from the base of the<br />

spinner to the end of the fuselage; don’t worry about<br />

the rudder yet a.<br />

02 Adjust to fit blueprint<br />

Your next step is to begin adjusting the vertices so they<br />

line up with our blueprint. Press Tab to enter SubD mode.<br />

The nose of the Spitfire is nice and flat so we’ll line up the<br />

top of the cylinder here. Take the first set of vertices and<br />

make them into a circle to match the spinner b.<br />

03 Continue matching adjustments<br />

Now continue the process down the length of the fuselage<br />

st<strong>art</strong>ing with the side profile and then switch to your top<br />

view and adjust the width of your edge loops. Next we’ll<br />

need to add five edge loops at the tail to create the base<br />

of the rudder and begin adjusting the vertices vertically<br />

to match the drawing.<br />

04 Refine the rudder base<br />

Here we’ll continue to refine the base of the rudder<br />

by adding three more edge loops to help control the<br />

thickness. We don’t want a bulky looking base here;<br />

b<br />

d<br />

b Use the conveniently flat<br />

nose of the plane to line up the<br />

top of the cylinder<br />

c Add extra edge loops with<br />

Alt+C and Free mode selected<br />

d The cockpit area after<br />

adjustments to produce<br />

smooth, realistic edges<br />

c<br />

it needs to finish off looking fairly sharp. Use the Edge<br />

Slide tool to move the edge loops and pay attention to<br />

how they match the flow of the fuselage. Everything must<br />

taper to the rear nicely c.<br />

05 Onto the cockpit<br />

The last area to deal with will be the cockpit. St<strong>art</strong> by<br />

adding an edge loop at the rear of the cockpit. Bevel the<br />

two faces that make up the cockpit inward and down and<br />

delete them. Next we’ll add more edge loops to sharpen<br />

the surrounding area of the pit. You will need to arrange<br />

the edges after the bevel so they provide a continuous<br />

flow with no triangles d.<br />

Artist<br />

Showcase<br />

Dieter Meyer<br />

I grew up in South Africa before moving to the UK<br />

and finally to Canada. I’ve always enjoyed drawing<br />

and sketching and using an airbrush to create<br />

<strong>art</strong>work, but it was around 2000 when I st<strong>art</strong>ed using<br />

Photoshop and 3D software to create digital <strong>art</strong>.<br />

P-47D Thunderbolt modo 401, Photoshop (2010)<br />

Modelled and rendered in modo 401 with all of<br />

the textures created in Photoshop. This was an<br />

interesting project for me as I had not done a bare<br />

metal finish on an aircraft before.<br />

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