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3d art

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UV Relax<br />

Sometimes the first attempt at<br />

relaxing the map doesn’t<br />

work. With Interactive<br />

checked, you can continue to<br />

adjust the UVs. Each time you<br />

click on the map at a vertex<br />

point, a blue square appears<br />

that can be moved around.<br />

These areas are also pinned<br />

and allow you to edit the<br />

specific section without the<br />

entire shape moving.<br />

h Setting up the new paint file<br />

in modo prior to Photoshop<br />

i Adding the basic camouflage<br />

pattern using the Hard brush<br />

j St<strong>art</strong>ing to add the correct<br />

base colours, panel lines<br />

and rivets<br />

h<br />

Painting in modo and Photoshop<br />

Adding a little colour<br />

10 Exporting the UV map<br />

Finish UV mapping the model using the techniques<br />

explained. Refer to the files provided as a guide for the<br />

different areas to see how to go about laying out the UVs.<br />

The next step is to export your map as an EPS to open in<br />

Photoshop. Go to Texture>Export UVs to EPS and give the<br />

file a name of your choice g.<br />

11 Setting up a new texture<br />

Before doing anything within Photoshop, paint in basic<br />

colours in modo to get everything lined up. In the Paint tab,<br />

go to Utilities>Add Color Texture, then name the file and set<br />

it to 4096 x 4096 pixels. If you haven’t given your model a<br />

new texture yet, do so now, then drag it into the new<br />

Material group h.<br />

12 Painting in the base colours in modo<br />

Now, under Paintbrush, select the Hard brush. At this point,<br />

you can choose any colour you like as it will be replaced<br />

later in Photoshop. Using the reference image provided, you<br />

can paint in the basic camouflage. No need to worry about<br />

the underside as that remains a single colour. Painting in<br />

modo also allows you to paint across separate UV maps i.<br />

g The finished UV map ready to export as an EPS<br />

13 Setting up your files in Photoshop<br />

Open the UV map as an RGB at a size of 4096 x 4096<br />

pixels. Next open the colour map saved from modo.<br />

Ctrl+click the layer to create a selection and then Copy and<br />

Paste it to the UV file, keeping the UV layer on top. You<br />

may need to invert the UV layer so that it’s white to make it<br />

a little easier to see.<br />

14 Painting in the base colours<br />

in Photoshop<br />

Now that we can see where our camouflage is going in<br />

relation to the UV map, we can st<strong>art</strong> adding base colours.<br />

For the panel lines, use a 1px black line. To create the rivets,<br />

use a hard-edged brush. In the brush options, under Brush<br />

Tip Shape set Spacing to 300%. Click once to begin and<br />

Shift+click to finish j.<br />

j<br />

i<br />

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