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UV Relax<br />
Sometimes the first attempt at<br />
relaxing the map doesn’t<br />
work. With Interactive<br />
checked, you can continue to<br />
adjust the UVs. Each time you<br />
click on the map at a vertex<br />
point, a blue square appears<br />
that can be moved around.<br />
These areas are also pinned<br />
and allow you to edit the<br />
specific section without the<br />
entire shape moving.<br />
h Setting up the new paint file<br />
in modo prior to Photoshop<br />
i Adding the basic camouflage<br />
pattern using the Hard brush<br />
j St<strong>art</strong>ing to add the correct<br />
base colours, panel lines<br />
and rivets<br />
h<br />
Painting in modo and Photoshop<br />
Adding a little colour<br />
10 Exporting the UV map<br />
Finish UV mapping the model using the techniques<br />
explained. Refer to the files provided as a guide for the<br />
different areas to see how to go about laying out the UVs.<br />
The next step is to export your map as an EPS to open in<br />
Photoshop. Go to Texture>Export UVs to EPS and give the<br />
file a name of your choice g.<br />
11 Setting up a new texture<br />
Before doing anything within Photoshop, paint in basic<br />
colours in modo to get everything lined up. In the Paint tab,<br />
go to Utilities>Add Color Texture, then name the file and set<br />
it to 4096 x 4096 pixels. If you haven’t given your model a<br />
new texture yet, do so now, then drag it into the new<br />
Material group h.<br />
12 Painting in the base colours in modo<br />
Now, under Paintbrush, select the Hard brush. At this point,<br />
you can choose any colour you like as it will be replaced<br />
later in Photoshop. Using the reference image provided, you<br />
can paint in the basic camouflage. No need to worry about<br />
the underside as that remains a single colour. Painting in<br />
modo also allows you to paint across separate UV maps i.<br />
g The finished UV map ready to export as an EPS<br />
13 Setting up your files in Photoshop<br />
Open the UV map as an RGB at a size of 4096 x 4096<br />
pixels. Next open the colour map saved from modo.<br />
Ctrl+click the layer to create a selection and then Copy and<br />
Paste it to the UV file, keeping the UV layer on top. You<br />
may need to invert the UV layer so that it’s white to make it<br />
a little easier to see.<br />
14 Painting in the base colours<br />
in Photoshop<br />
Now that we can see where our camouflage is going in<br />
relation to the UV map, we can st<strong>art</strong> adding base colours.<br />
For the panel lines, use a 1px black line. To create the rivets,<br />
use a hard-edged brush. In the brush options, under Brush<br />
Tip Shape set Spacing to 300%. Click once to begin and<br />
Shift+click to finish j.<br />
j<br />
i<br />
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