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Environment<br />
Lighting and painting<br />
Combining 3D and 2D elements<br />
First I cut elements from photographs in Photoshop,<br />
09 from the ground up to the sky. These textures were used<br />
to render and provided the basis for the entire scene, so they were<br />
approached very carefully. I merged them to form my base matte<br />
painting; sometimes it can be very difficult to find all the perfect<br />
textures you require in one stock image.<br />
Next I added the<br />
10 building, which was<br />
already rendered, applying<br />
elements such as Z-Depth,<br />
Lighting and Reflections, as<br />
mentioned earlier. I cloned the<br />
front rank bases, transformed<br />
them and added to the rear of<br />
the scene to bulk out the<br />
structure. I drew in some snow<br />
and highlights for the buildings<br />
too and placed these at the top<br />
of the layer stack.<br />
A clear demonstration on<br />
11 the creation of rocks in the scene<br />
can be viewed in a short video on the<br />
disc. I drew natural rocky formations<br />
and imposed the texture of the ice over<br />
them. I painted in light, shadows and<br />
glare from the ice floe to get the<br />
realistic feel I needed.<br />
15 hours<br />
render time<br />
Resolution:<br />
3,700 x 1,644<br />
After all of the<br />
12 objects had been<br />
incorporated, I created a light<br />
source for the picture – namely<br />
the setting sun. I made this on a<br />
black background in Photoshop<br />
and used Screen blending<br />
mode. The sun is not just a<br />
white circle; its rays need to<br />
immerse and bounce off<br />
objects in the scene. I reduced<br />
the contrast and saturation of<br />
these objects. For most of my<br />
environment works, I tend to<br />
use VRaySun and few other<br />
light sources.<br />
In the final stages, I drew snow in<br />
13 the air and behind the wheels of the bike,<br />
which boosted drama and movement. I then<br />
added some lights to the arctic base, but you<br />
could also include a flock of birds, more vehicles<br />
or other details to fill out your scene. Finally I<br />
performed some all-important colour correction<br />
and retouching, where I removed defects<br />
unintentionally created during production.<br />
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