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3d art

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i<br />

j<br />

70<br />

backgrounds. Maybe as I’m getting older,<br />

I also like more sober colours… I don’t know.<br />

I just try to make things that I like. And as<br />

I don’t know how I’ll evolve as time goes on,<br />

I can’t really say where my future <strong>art</strong>work<br />

is going. But I think that’s what makes the<br />

journey more interesting.<br />

Giving life to lifeless digital content<br />

is a skill all in itself. How do you give your<br />

characters the souls that we can clearly see<br />

in any of your illustrations?<br />

OP: To give them life, I first try to make<br />

them believable. That’s why I pay a lot of<br />

attention to clothing design, anatomical<br />

details, rendering and so on. When I have<br />

this base, two areas need more attention:<br />

the eyes and the mouth. Those p<strong>art</strong>s are<br />

not that difficult to produce – I mean from<br />

a technical point of view. You just have to<br />

be careful about topology in these areas, but<br />

it’s not that hard. The hardest p<strong>art</strong> is to get<br />

something beautiful and natural. It’s a very<br />

subtle process and one of the most<br />

interesting p<strong>art</strong>s of the creation – especially<br />

in the eye area, where you have to find the<br />

perfect balance between eyebrow shape,<br />

the eyes’ curvature, the position of the<br />

eyelids and so on, in order to create that<br />

lively and expressive look.<br />

With constant advancements in technology<br />

helping more people than ever create realistic<br />

looking characters, how do you keep an edge<br />

over them?<br />

OP: Well, I’m not sure. Maybe it’s just<br />

experience and practice. I mean, yes, it’s<br />

easier to create realistic looking characters<br />

technically, but it’s always difficult to create<br />

original and unique characters. My aim is<br />

not exactly to create realistic characters; I<br />

try to give them something more. I don’t try<br />

to reproduce what you could actually shoot<br />

with a camera.<br />

How different is your professional<br />

work to your personal portfolio and how<br />

does this balance out?<br />

OP: My personal portfolio is completely<br />

different from my professional work. My<br />

personal portfolio is mainly composed<br />

of portraits – simply because that’s what<br />

I like to make best. My professional work<br />

includes level building, environment<br />

creation and, more recently, real-time<br />

character creation. This is very different<br />

from my personal creations and how I find<br />

motivation to create CG after a day’s work.<br />

Can you tell us what you are currently<br />

working on at the moment, and if possible<br />

where the inspiration for the project originally<br />

came from?<br />

OP: I’m working on an underwater scene –<br />

a kind of mermaid portrait. However, I don’t<br />

want to create a happy mermaid with shiny<br />

scales and a shell bikini. I’d like to make<br />

something closer to the original mermaids,<br />

something more elegant but also darker.<br />

How about your future plans; what<br />

can we look forward to seeing next, and what<br />

projects would you most like to work on?<br />

OP: I really don’t know. I barely have time<br />

to create personal work, so I’d just like to<br />

finish my work on the mermaid, then think<br />

about what’s next. It will most likely be<br />

another portrait. I could do portraits for the<br />

rest of my life and not get tired of them. I<br />

may also try to create some 2D illustrations.<br />

I might not always know what the next<br />

project will be, but one thing that is for<br />

certain is that I won’t ever stop creating.<br />

i Inaë<br />

Made initially as a SSS<br />

test in <strong>3d</strong>s Max, Inaë was<br />

continued and rendered<br />

in mental ray<br />

j Red Opium<br />

“A vision of a female<br />

vampire, created in <strong>3d</strong>s<br />

Max 8, with all maps<br />

hand painted”

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