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Environment<br />
Artist<br />
Showcase<br />
Peter Baustaedter<br />
I have 15 years’ experience as a digital matte painter<br />
and concept <strong>art</strong>ist. Over the course of my career I’ve<br />
used countless applications to create digital imagery. I<br />
st<strong>art</strong>ed out with Deluxe Paint and Sculpt 3D on a<br />
Commodore Amiga in the late Eighties. Nowadays I<br />
mostly use Photoshop, Vue, Maya and Nuke to create<br />
my professional work.<br />
My most noteworthy recent project is James<br />
Cameron’s Avatar, for which I did countless matte<br />
environments of Pandora at Weta Digital.<br />
Lighting & rendering<br />
Applying the final touches<br />
The matte painter is coming through here I guess. I added a lot of clouds<br />
09 that I lifted from my own photographs. Vue’s clouds are pretty good, but for<br />
an illustration like this, photographic elements were the right choice in my opinion. I<br />
have a photo archive of about 15,000+ photos – many of which are of clouds. Some<br />
more atmosphere touch-ups finished this stage of the painting.<br />
Launch! Maya, mental ray, Photoshop (2007)<br />
Launch! was an image I made for my personal portfolio. It st<strong>art</strong>ed<br />
with a freehand sketch. Most of the elements in the final image<br />
st<strong>art</strong>ed out in Maya and were rendered through mental ray. None of<br />
those renders were textured though, so any kind of surface detail<br />
you see was added afterwards in Photoshop.<br />
Untitled Vue 7, Photoshop (2009)<br />
Usually after finishing a movie, I need to get it ‘out of my system’.<br />
That means quite often I do <strong>art</strong>work in the style of the project to try a<br />
few things I didn’t get to do during my work on it. So this is an Avatarinfluenced<br />
image – but has nothing to do with the movie – except that<br />
I used techniques and styles I picked up during production.<br />
Untitled Photoshop 4.0 (1999)<br />
I thought I would throw in an old-school illustration of mine. I was<br />
working on a matte painting that featured a lot of architecture and<br />
got tired of all the hard edges and surfaces. So I sat down and<br />
quickly painted this submarine alien – only featuring round and<br />
curvy shapes and no windows, roofs and doors.<br />
This is the final image. I added the birds as a foreground element, so now<br />
10 the flipped image makes sense – it can be nicely read from left to right and<br />
the birds lead you right into the he<strong>art</strong> of the image. I added a slight lens distortion<br />
with a chromatic aberration and some grain and just slightly blurred the background<br />
to slightly reduce the pixelated edge.<br />
An overall Vue…<br />
Flying over Crater Lake was a fun image to work on and it has encouraged me to get a<br />
ZBrush licence and get into sculpting some extreme environments to take them into<br />
Vue. I found I had to severely reduce the polygons of the mesh that came out of<br />
ZBrush. With the high-res model, Vue was just laughing at me – it was quite a few<br />
million polygons though. Vue’s 8.5 Terrain editor is very capable, but still can’t do<br />
things that a 3D mesh-sculpting application can do.<br />
One thing I noticed is that when taking sculpted geo into Vue is that a lot of detail<br />
seems to get softened. I guess I might have saved time to just sculpt the big features<br />
and then invested that time to tweak the rock shader some more, as I’m not too happy<br />
with the look of the rock faces. Hopefully this can be remedied in a future project.<br />
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