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3d art

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Environment<br />

Artist<br />

Showcase<br />

Peter Baustaedter<br />

I have 15 years’ experience as a digital matte painter<br />

and concept <strong>art</strong>ist. Over the course of my career I’ve<br />

used countless applications to create digital imagery. I<br />

st<strong>art</strong>ed out with Deluxe Paint and Sculpt 3D on a<br />

Commodore Amiga in the late Eighties. Nowadays I<br />

mostly use Photoshop, Vue, Maya and Nuke to create<br />

my professional work.<br />

My most noteworthy recent project is James<br />

Cameron’s Avatar, for which I did countless matte<br />

environments of Pandora at Weta Digital.<br />

Lighting & rendering<br />

Applying the final touches<br />

The matte painter is coming through here I guess. I added a lot of clouds<br />

09 that I lifted from my own photographs. Vue’s clouds are pretty good, but for<br />

an illustration like this, photographic elements were the right choice in my opinion. I<br />

have a photo archive of about 15,000+ photos – many of which are of clouds. Some<br />

more atmosphere touch-ups finished this stage of the painting.<br />

Launch! Maya, mental ray, Photoshop (2007)<br />

Launch! was an image I made for my personal portfolio. It st<strong>art</strong>ed<br />

with a freehand sketch. Most of the elements in the final image<br />

st<strong>art</strong>ed out in Maya and were rendered through mental ray. None of<br />

those renders were textured though, so any kind of surface detail<br />

you see was added afterwards in Photoshop.<br />

Untitled Vue 7, Photoshop (2009)<br />

Usually after finishing a movie, I need to get it ‘out of my system’.<br />

That means quite often I do <strong>art</strong>work in the style of the project to try a<br />

few things I didn’t get to do during my work on it. So this is an Avatarinfluenced<br />

image – but has nothing to do with the movie – except that<br />

I used techniques and styles I picked up during production.<br />

Untitled Photoshop 4.0 (1999)<br />

I thought I would throw in an old-school illustration of mine. I was<br />

working on a matte painting that featured a lot of architecture and<br />

got tired of all the hard edges and surfaces. So I sat down and<br />

quickly painted this submarine alien – only featuring round and<br />

curvy shapes and no windows, roofs and doors.<br />

This is the final image. I added the birds as a foreground element, so now<br />

10 the flipped image makes sense – it can be nicely read from left to right and<br />

the birds lead you right into the he<strong>art</strong> of the image. I added a slight lens distortion<br />

with a chromatic aberration and some grain and just slightly blurred the background<br />

to slightly reduce the pixelated edge.<br />

An overall Vue…<br />

Flying over Crater Lake was a fun image to work on and it has encouraged me to get a<br />

ZBrush licence and get into sculpting some extreme environments to take them into<br />

Vue. I found I had to severely reduce the polygons of the mesh that came out of<br />

ZBrush. With the high-res model, Vue was just laughing at me – it was quite a few<br />

million polygons though. Vue’s 8.5 Terrain editor is very capable, but still can’t do<br />

things that a 3D mesh-sculpting application can do.<br />

One thing I noticed is that when taking sculpted geo into Vue is that a lot of detail<br />

seems to get softened. I guess I might have saved time to just sculpt the big features<br />

and then invested that time to tweak the rock shader some more, as I’m not too happy<br />

with the look of the rock faces. Hopefully this can be remedied in a future project.<br />

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