Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Transport<br />
Lighting and rendering<br />
The lighting process is always trial and error<br />
n The box will only render as a<br />
reflection on the vehicle<br />
14 The illusion of light<br />
Create a box the same width as the vehicle and raise it<br />
above the vehicle. In Object Properties, uncheck ‘visible to<br />
the camera’, ‘receive shadows’ and ‘cast shadows’. Make<br />
a material to apply to this box to give the illusion of light<br />
shining down. Create a standard self-illuminating material<br />
of white, with an output of 3.0 RGB in the colour field n.<br />
15 Using the skylight<br />
Add a skylight to the scene from the lights menu. Without<br />
the skylight, the scene will not be illuminated. Set the<br />
multiplier to 1.5, with the sky colour set to white. The<br />
placement of the skylight does not matter as long as it<br />
is in the scene when it is time to render o.<br />
16 mental ray setup<br />
Choose mental ray as your renderer. Under the Indirect<br />
Illumination tab, enable Final Gather and set the rays per<br />
FG point to 1,000. Set the FG Point Interpolation to a radius<br />
of 15.0 and a min of 0.1. Also enable the Global Illumination<br />
and set the maximum photons to 500. For the Renderer<br />
tab, change the samples per pixel to a max of 16 p.<br />
o Multiplier settings, along with the global illumination,<br />
can be increased to make the scene brighter<br />
p Get the right settings in the mental ray engine<br />
to produce a quality finish to the render<br />
Studio<br />
appearance<br />
To achieve the studio<br />
appearance, draw a line in<br />
the right or left viewport.<br />
This line will be in an L<br />
shape. Once the line is<br />
drawn, select the joining<br />
vertices and apply a fillet.<br />
The fillet will allow the<br />
corner of the line to curve.<br />
Apply a lathe to the line<br />
and set the lathe to max.<br />
This will create a wraparound<br />
scene to help with<br />
lighting and reflections of<br />
reflective material.<br />
Tear Drop <strong>3d</strong>s Max (2010)<br />
The Tear Drop was a concept based from the Sting Ray. It has<br />
speakers behind the seat and a dual exhaust for life in the fast lane.<br />
Breezer <strong>3d</strong>s<br />
Max (2007)<br />
A futuristic zipline<br />
car. It is built<br />
for speed with a<br />
streamlined look<br />
and is lightweight<br />
due to its size.<br />
251