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3d art

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Cockpit<br />

Let’s add a frame and some glass<br />

Problems<br />

and solutions<br />

One of the difficulties of<br />

working with SubD is that in<br />

order to refine a specific area,<br />

you may need to add a ton of<br />

edge loops. If your model is<br />

one piece, it may lead to an<br />

incredibly high-poly SubD<br />

model. When I model an<br />

aircraft, I use the major seams<br />

on the body panelling to<br />

break the model up, which<br />

allows me to better control<br />

the density of my mesh.<br />

r Isolating the cockpit area in<br />

order to cut out the windows<br />

s Cutting out the rear<br />

window of the cockpit<br />

t Box modelling the canopy<br />

area using edge loops to refine<br />

u Adding depth to the canopy<br />

using the Edge Extend tool (Z)<br />

20 Place your window cuts<br />

First we need to add some edge loops to control the mesh<br />

when we make our cuts for the window opening. Using the<br />

Slice tool (Shift+C), add two cuts, one to the nose at the<br />

seam of the engine and then another in line with the<br />

aerial. Select the faces in between and Copy>Paste to<br />

a new layer r.<br />

21 Adding depth<br />

Now we can position the edge loops around the window<br />

area to be cut out. Use the Edge Slide tool with Duplicate<br />

on to position the new edges. In Polygon mode, Copy><br />

Paste the faces that make up the window to a new layer,<br />

then extend the edges of the opening inward to give it<br />

depth. Once again, add edge loops around it and the<br />

corners to sharpen the shape s.<br />

22 Begin the canopy<br />

Now we can get st<strong>art</strong>ed on the actual canopy for the<br />

Spitfire. We’ll st<strong>art</strong> off with a basic cube with two<br />

segments added in X, Y and Z. Place the cube into<br />

position and move the vertices to the general shape.<br />

Now we’ll begin refining the shape by adding edge loops<br />

to isolate the frame and window area t.<br />

23 Divide the canopy<br />

The next p<strong>art</strong> of this construction will require us to<br />

separate the front and sliding section of the canopy for<br />

further refining. Select the faces that make up the front<br />

area and Cut>Paste them to a new layer; make sure to<br />

name it accordingly. Now we can continue on the front<br />

section without having to add unnecessary subdivisions<br />

to the rear section.<br />

24 Focus on the details<br />

Once we have refined our canopy to something close to<br />

the real thing, we need to separate the glass areas onto<br />

new layers and give the canopy frame some depth so it<br />

doesn’t look too thin and unrealistic. I select edges and<br />

use the Edge Extend tool (Z) to do this a few times,<br />

constantly keeping in mind that I want the edges of the<br />

canopy nice and sharp u.<br />

Keep it plane and simple<br />

Although I may not have been able to show how to create<br />

every element of the Spitfire here, for all elements the<br />

construction is the same. St<strong>art</strong> with a cube or cylinder<br />

as a base and avoid adding segments initially as this just<br />

creates problems. Building from a very basic primitive will<br />

help you see where edges should go in order to refine your<br />

mesh. Pay close attention to the flow of the aircraft and try<br />

to use as many reference photographs as you can to help<br />

with modelling accurately.<br />

s<br />

r<br />

t<br />

u<br />

224

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