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Cockpit<br />
Let’s add a frame and some glass<br />
Problems<br />
and solutions<br />
One of the difficulties of<br />
working with SubD is that in<br />
order to refine a specific area,<br />
you may need to add a ton of<br />
edge loops. If your model is<br />
one piece, it may lead to an<br />
incredibly high-poly SubD<br />
model. When I model an<br />
aircraft, I use the major seams<br />
on the body panelling to<br />
break the model up, which<br />
allows me to better control<br />
the density of my mesh.<br />
r Isolating the cockpit area in<br />
order to cut out the windows<br />
s Cutting out the rear<br />
window of the cockpit<br />
t Box modelling the canopy<br />
area using edge loops to refine<br />
u Adding depth to the canopy<br />
using the Edge Extend tool (Z)<br />
20 Place your window cuts<br />
First we need to add some edge loops to control the mesh<br />
when we make our cuts for the window opening. Using the<br />
Slice tool (Shift+C), add two cuts, one to the nose at the<br />
seam of the engine and then another in line with the<br />
aerial. Select the faces in between and Copy>Paste to<br />
a new layer r.<br />
21 Adding depth<br />
Now we can position the edge loops around the window<br />
area to be cut out. Use the Edge Slide tool with Duplicate<br />
on to position the new edges. In Polygon mode, Copy><br />
Paste the faces that make up the window to a new layer,<br />
then extend the edges of the opening inward to give it<br />
depth. Once again, add edge loops around it and the<br />
corners to sharpen the shape s.<br />
22 Begin the canopy<br />
Now we can get st<strong>art</strong>ed on the actual canopy for the<br />
Spitfire. We’ll st<strong>art</strong> off with a basic cube with two<br />
segments added in X, Y and Z. Place the cube into<br />
position and move the vertices to the general shape.<br />
Now we’ll begin refining the shape by adding edge loops<br />
to isolate the frame and window area t.<br />
23 Divide the canopy<br />
The next p<strong>art</strong> of this construction will require us to<br />
separate the front and sliding section of the canopy for<br />
further refining. Select the faces that make up the front<br />
area and Cut>Paste them to a new layer; make sure to<br />
name it accordingly. Now we can continue on the front<br />
section without having to add unnecessary subdivisions<br />
to the rear section.<br />
24 Focus on the details<br />
Once we have refined our canopy to something close to<br />
the real thing, we need to separate the glass areas onto<br />
new layers and give the canopy frame some depth so it<br />
doesn’t look too thin and unrealistic. I select edges and<br />
use the Edge Extend tool (Z) to do this a few times,<br />
constantly keeping in mind that I want the edges of the<br />
canopy nice and sharp u.<br />
Keep it plane and simple<br />
Although I may not have been able to show how to create<br />
every element of the Spitfire here, for all elements the<br />
construction is the same. St<strong>art</strong> with a cube or cylinder<br />
as a base and avoid adding segments initially as this just<br />
creates problems. Building from a very basic primitive will<br />
help you see where edges should go in order to refine your<br />
mesh. Pay close attention to the flow of the aircraft and try<br />
to use as many reference photographs as you can to help<br />
with modelling accurately.<br />
s<br />
r<br />
t<br />
u<br />
224