04.02.2014 Views

3d art

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Character<br />

Lighting the girl<br />

Creating the ambience of the scene<br />

Three lights were added with ray-traced shadows<br />

09 using Photometric Light. The lighting was created to give<br />

a backlit effect. The light in the back left was made the strongest;<br />

it is an image of the backlight. The two other lights were used to<br />

brighten up the foreground of the image, as it was too dark<br />

otherwise. They provide fill-in lighting.<br />

The camera was<br />

10 set up inside the<br />

church model, focusing on the<br />

girl, with the church window in<br />

the background. The HDRI<br />

map was made using<br />

Panorama Exporter. This map<br />

was then put on the sphere<br />

model. This map was also<br />

used for reflections when<br />

rendering with mental ray.<br />

mr Photographic<br />

11 exposure control was<br />

used (in Environment and<br />

Effects). The light and shade of<br />

the image were adjusted with<br />

the image control. With backlit<br />

images, it’s very easy for the<br />

foreground to become too<br />

dark. Even though a couple of<br />

front lights were used, the<br />

backlit light was permitted to<br />

blow out the highlights to<br />

produce a volumetric effect.<br />

48 hours<br />

render time<br />

Resolution:<br />

4,336 x 3,000<br />

Four individual<br />

13 render layers: volume<br />

light for the background,<br />

highlights on the fine facial<br />

hair, the girl and background<br />

of the image were output and<br />

composited in Photoshop. The<br />

final adjustments made to the<br />

depth of field were output with<br />

the lens filter using a ZMAP<br />

file. The background was<br />

already out of focus because<br />

it is distant from the viewer.<br />

The volume light<br />

12 is set to the backlight.<br />

Volumetric light is an effective<br />

means to producing an airy<br />

feeling. To edit it back in<br />

Photoshop, the rendering was<br />

done as a Monochrome map<br />

file and details tweaked to<br />

improve the depth of field.<br />

Modelling<br />

the figure<br />

From the st<strong>art</strong>,<br />

I wanted to base the<br />

central focus of the<br />

image around the<br />

serene girl as much as<br />

possible. Considerable<br />

attention was needed to<br />

create the model’s face,<br />

as I concentrated on<br />

getting the balance of<br />

eyes, nose, mouth and<br />

even the length of the<br />

eyelashes, just right. To<br />

give your character the<br />

most realistic hair at the<br />

rendering stage, set the<br />

Sampling Quality filter<br />

in mental ray to the<br />

maximum. If you want<br />

to shorten the rendering<br />

time, consider using a<br />

third-p<strong>art</strong>y plug-in,<br />

though, if you’re happy<br />

to wait, even the<br />

standard Hair/Fur<br />

functions can produce<br />

impressive results.<br />

79

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!