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Transport<br />
Easy-to-follow guides<br />
take you from concept<br />
to the final render<br />
Concepts<br />
The inspiration behind the scene<br />
Artist info<br />
Billy Cheng<br />
Username: extreme88<br />
Personal portfolio site<br />
http://www.projectreality.<br />
com.au<br />
Country Australia<br />
Hardware used Intel Core 2<br />
Quad 2.66GHz, 4GB RAM<br />
Expertise Hard surface<br />
modelling is the area that<br />
I specialise in, including work<br />
in vehicle and mechanical<br />
(robots) design and creation<br />
01<br />
My aim for this project was to create a concept car like no others.<br />
In order to do this, I needed to gather reference material similar to<br />
the style of car I am after. One of the best sources of inspiration for concept<br />
cars can be found at www.carbodydesign.com. The image above contains<br />
some of my favourite designs.<br />
Concepts,<br />
modelling<br />
Software used in this piece<br />
<strong>3d</strong>s Max<br />
02<br />
After studying numerous vehicle designs from around the<br />
globe, I st<strong>art</strong>ed to piece together what my electric car might look<br />
like if it had a Lamborghini Reventon head, Ferrari 458 back and a Citroen GT<br />
Concept side. The image above demonstrates the confluence of different<br />
vehicle p<strong>art</strong>s pieced together in Photoshop.<br />
D<br />
ue to increasing concern over the<br />
environmental impact, demands for electric<br />
vehicles are increasing every year. This has<br />
encouraged me to st<strong>art</strong> this project. My goal was<br />
to create a concept car that is appealing and unique<br />
but not too futuristic. Traditionally, the process of<br />
modelling a popular vehicle that exists on the market<br />
becomes easier when reference and blueprint<br />
materials are commonly available on the internet.<br />
Without the use of these essential elements, it is<br />
difficult to model any object. This tutorial will detail<br />
the workflow and techniques used to create my<br />
concept car. The concept drawing created in<br />
Photoshop will be used to assist with the modelling<br />
process. In terms of modelling, I will introduce a brief<br />
of how to create the body in <strong>3d</strong>s Max using poly<br />
modelling techniques. The final stage of the tutorial<br />
describes how V-Ray will be used to light the scene.<br />
03<br />
I had hundreds of different car arrangements in my<br />
mind. I even incorporated references from nature (like<br />
the shape of an eagle) and combined them together using the<br />
photo confluence technique mentioned in step 2, before I came<br />
up with the design in the picture above.<br />
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