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3d art

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Transport<br />

Easy-to-follow guides<br />

take you from concept<br />

to the final render<br />

Concepts<br />

The inspiration behind the scene<br />

Artist info<br />

Billy Cheng<br />

Username: extreme88<br />

Personal portfolio site<br />

http://www.projectreality.<br />

com.au<br />

Country Australia<br />

Hardware used Intel Core 2<br />

Quad 2.66GHz, 4GB RAM<br />

Expertise Hard surface<br />

modelling is the area that<br />

I specialise in, including work<br />

in vehicle and mechanical<br />

(robots) design and creation<br />

01<br />

My aim for this project was to create a concept car like no others.<br />

In order to do this, I needed to gather reference material similar to<br />

the style of car I am after. One of the best sources of inspiration for concept<br />

cars can be found at www.carbodydesign.com. The image above contains<br />

some of my favourite designs.<br />

Concepts,<br />

modelling<br />

Software used in this piece<br />

<strong>3d</strong>s Max<br />

02<br />

After studying numerous vehicle designs from around the<br />

globe, I st<strong>art</strong>ed to piece together what my electric car might look<br />

like if it had a Lamborghini Reventon head, Ferrari 458 back and a Citroen GT<br />

Concept side. The image above demonstrates the confluence of different<br />

vehicle p<strong>art</strong>s pieced together in Photoshop.<br />

D<br />

ue to increasing concern over the<br />

environmental impact, demands for electric<br />

vehicles are increasing every year. This has<br />

encouraged me to st<strong>art</strong> this project. My goal was<br />

to create a concept car that is appealing and unique<br />

but not too futuristic. Traditionally, the process of<br />

modelling a popular vehicle that exists on the market<br />

becomes easier when reference and blueprint<br />

materials are commonly available on the internet.<br />

Without the use of these essential elements, it is<br />

difficult to model any object. This tutorial will detail<br />

the workflow and techniques used to create my<br />

concept car. The concept drawing created in<br />

Photoshop will be used to assist with the modelling<br />

process. In terms of modelling, I will introduce a brief<br />

of how to create the body in <strong>3d</strong>s Max using poly<br />

modelling techniques. The final stage of the tutorial<br />

describes how V-Ray will be used to light the scene.<br />

03<br />

I had hundreds of different car arrangements in my<br />

mind. I even incorporated references from nature (like<br />

the shape of an eagle) and combined them together using the<br />

photo confluence technique mentioned in step 2, before I came<br />

up with the design in the picture above.<br />

237

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