Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Artist<br />
Showcase<br />
Andrzej Kuziola<br />
I am a self-taught digital <strong>art</strong>ist. I qualified in Dentistry,<br />
but no longer work in that profession. I am a freelance<br />
illustrator and 3D modeller now and I really enjoy it.<br />
Software such as CINEMA 4D, ZBrush and Photoshop<br />
help me to create realms that would otherwise exist<br />
only in my mind.<br />
P<strong>art</strong>henogenesis<br />
CINEMA 4D, ZBrush,<br />
Painter, Photoshop<br />
(2009)<br />
P<strong>art</strong>henogenesis is<br />
an asexual form of<br />
reproduction where<br />
growth and development<br />
of embryos occurs without<br />
fertilisation by a male.<br />
This is my dark and twisted<br />
interpretation of the word<br />
‘Newborn’, which was the<br />
theme for a contest. Polish<br />
<strong>art</strong>ist Zdzislaw Beksinski<br />
was a great inspiration<br />
behind this image.<br />
Materials and lighting<br />
Adding textures and setting the scene<br />
I st<strong>art</strong>ed the texturing process<br />
04 in ZBrush with PolyPaint. After<br />
establishing overall colours and painting<br />
cavities, I moved to Painter where I created<br />
proper textures mainly with Artists’ Oils before<br />
exporting them to Photoshop, where I made<br />
Bump maps by playing with Desaturate and<br />
Levels. I used this workflow with some<br />
modifications to texture all of the objects.<br />
For the girl, I painted a fleshcoloured<br />
map, which was placed in the<br />
05<br />
Color and Diffusion channels of the standard<br />
CINEMA 4D material along with modified maps<br />
in the Bump and Specular channels. The most<br />
time-consuming process was tweaking the<br />
Luminance channel, which consisted of a<br />
Subsurface Scattering layer in Dodge mode<br />
with another colour bitmap beneath.<br />
Teddy Bear Snacks CINEMA 4D, Photoshop, ZBrush (2008)<br />
Pandemonium, the diabolical Boiler God, hungry for innocent,<br />
cuddly teddy bears. I was inspired here by human sacrifices made<br />
to teixiptlas [cult effigies or impersonators] in ancient Aztec<br />
civilisation. This is another illustration created for a contest – this<br />
time with the theme of ‘Boiler room’. It won third place in the<br />
competition and was published in Expose 7.<br />
For the demon, I created a few<br />
06 different colour maps in Painter, which<br />
I used in the material’s Color channel, modifying<br />
desaturated versions in the Diffusion, Bump<br />
and Specular Color channels. I wanted the<br />
demon to look very stylised so I experimented<br />
here to achieve a look similar to a portrait that’s<br />
been painted with thick oil paints.<br />
To set up lights, I used low-poly<br />
07 meshes to speed up test renderings.<br />
I like to accentuate different shapes and surfaces<br />
so I used quite a lot of lights – mainly warmcoloured<br />
ones with Area shadows and Inverse<br />
Square Falloff applied. To illuminate the girl,<br />
I also used blue lights and placed everything<br />
inside a sphere as a Floor object so that the light<br />
bounced off the sides.<br />
74<br />
H2O CINEMA 4D,<br />
Photoshop, ZBrush<br />
(2009)<br />
This is my first illustration<br />
where, instead of the dark<br />
<strong>art</strong>s, I st<strong>art</strong>ed to create nice,<br />
cute female characters with<br />
bright colours. This<br />
illustration was selected by<br />
MAXON for promotion of<br />
CINEMA 4D. It was<br />
published in MAXON’s 2010<br />
calendar and you can find it<br />
in the gallery on the website<br />
www.maxon.net.<br />
When I was<br />
08 happy with the<br />
result, I swapped the models<br />
with high-poly meshes and<br />
rendered them in Advanced<br />
Renderer with Global<br />
Illumination, Ambient<br />
Occlusion and a separate<br />
Alpha channel for each object.<br />
I made different renders for<br />
the girl, for the demon and one<br />
for the background, which I<br />
filled with Fog material.