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3d art

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Artist<br />

Showcase<br />

Andrzej Kuziola<br />

I am a self-taught digital <strong>art</strong>ist. I qualified in Dentistry,<br />

but no longer work in that profession. I am a freelance<br />

illustrator and 3D modeller now and I really enjoy it.<br />

Software such as CINEMA 4D, ZBrush and Photoshop<br />

help me to create realms that would otherwise exist<br />

only in my mind.<br />

P<strong>art</strong>henogenesis<br />

CINEMA 4D, ZBrush,<br />

Painter, Photoshop<br />

(2009)<br />

P<strong>art</strong>henogenesis is<br />

an asexual form of<br />

reproduction where<br />

growth and development<br />

of embryos occurs without<br />

fertilisation by a male.<br />

This is my dark and twisted<br />

interpretation of the word<br />

‘Newborn’, which was the<br />

theme for a contest. Polish<br />

<strong>art</strong>ist Zdzislaw Beksinski<br />

was a great inspiration<br />

behind this image.<br />

Materials and lighting<br />

Adding textures and setting the scene<br />

I st<strong>art</strong>ed the texturing process<br />

04 in ZBrush with PolyPaint. After<br />

establishing overall colours and painting<br />

cavities, I moved to Painter where I created<br />

proper textures mainly with Artists’ Oils before<br />

exporting them to Photoshop, where I made<br />

Bump maps by playing with Desaturate and<br />

Levels. I used this workflow with some<br />

modifications to texture all of the objects.<br />

For the girl, I painted a fleshcoloured<br />

map, which was placed in the<br />

05<br />

Color and Diffusion channels of the standard<br />

CINEMA 4D material along with modified maps<br />

in the Bump and Specular channels. The most<br />

time-consuming process was tweaking the<br />

Luminance channel, which consisted of a<br />

Subsurface Scattering layer in Dodge mode<br />

with another colour bitmap beneath.<br />

Teddy Bear Snacks CINEMA 4D, Photoshop, ZBrush (2008)<br />

Pandemonium, the diabolical Boiler God, hungry for innocent,<br />

cuddly teddy bears. I was inspired here by human sacrifices made<br />

to teixiptlas [cult effigies or impersonators] in ancient Aztec<br />

civilisation. This is another illustration created for a contest – this<br />

time with the theme of ‘Boiler room’. It won third place in the<br />

competition and was published in Expose 7.<br />

For the demon, I created a few<br />

06 different colour maps in Painter, which<br />

I used in the material’s Color channel, modifying<br />

desaturated versions in the Diffusion, Bump<br />

and Specular Color channels. I wanted the<br />

demon to look very stylised so I experimented<br />

here to achieve a look similar to a portrait that’s<br />

been painted with thick oil paints.<br />

To set up lights, I used low-poly<br />

07 meshes to speed up test renderings.<br />

I like to accentuate different shapes and surfaces<br />

so I used quite a lot of lights – mainly warmcoloured<br />

ones with Area shadows and Inverse<br />

Square Falloff applied. To illuminate the girl,<br />

I also used blue lights and placed everything<br />

inside a sphere as a Floor object so that the light<br />

bounced off the sides.<br />

74<br />

H2O CINEMA 4D,<br />

Photoshop, ZBrush<br />

(2009)<br />

This is my first illustration<br />

where, instead of the dark<br />

<strong>art</strong>s, I st<strong>art</strong>ed to create nice,<br />

cute female characters with<br />

bright colours. This<br />

illustration was selected by<br />

MAXON for promotion of<br />

CINEMA 4D. It was<br />

published in MAXON’s 2010<br />

calendar and you can find it<br />

in the gallery on the website<br />

www.maxon.net.<br />

When I was<br />

08 happy with the<br />

result, I swapped the models<br />

with high-poly meshes and<br />

rendered them in Advanced<br />

Renderer with Global<br />

Illumination, Ambient<br />

Occlusion and a separate<br />

Alpha channel for each object.<br />

I made different renders for<br />

the girl, for the demon and one<br />

for the background, which I<br />

filled with Fog material.

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