You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Artist<br />
Showcase<br />
Creating the model<br />
How the centaur girl was created<br />
Carlos Ortega Elizalde<br />
I’m a graphic designer and 3D <strong>art</strong>ist from Guanajuato,<br />
Mexico. I currently work as a tutor in the media<br />
dep<strong>art</strong>ment in Guanajuato University, focusing on<br />
Motion Graphics and 3D <strong>art</strong> most of the time. I’m also a<br />
freelance 3D modeller although I often find that personal<br />
3D design work is almost a full-time job in itself.<br />
Using my sketch as reference,<br />
04 I imported it into Maya as an image<br />
plane to maintain proportions. Since this was a<br />
new version of my character and not a different<br />
one, I used only my old model’s head as a<br />
reference, though many of the details were<br />
refined later to suit the new style.<br />
The human torso was probably<br />
05 the p<strong>art</strong> on which I spent the most<br />
time. It had to have nice topology and decent<br />
anatomy, but still be recognisable as p<strong>art</strong> of<br />
a stylised, c<strong>art</strong>oony character. I went for an<br />
athletic and slender body, trying to mix it with<br />
an elegant, cute and attractive look.<br />
In the Ice Zone Maya, Photoshop, mental ray (2010)<br />
The Echidna, all-terrain vehicle in a mission through the Ice Zone.<br />
This model was created for an online speed modelling contest.<br />
4 hours<br />
render time<br />
Resolution:<br />
3,150 x 4,200<br />
Fulgencius the Wise<br />
Maya, Photoshop (2009)<br />
Fulgencius, aka The Wise.<br />
He might be wise, but he<br />
has a terrible memory.<br />
Tonight is this 200-year-old<br />
wizard’s birthday p<strong>art</strong>y, but<br />
he can’t remember where<br />
it’s taking place!<br />
The legs were modelled extruding from the waist edges<br />
06 of the torso. I modelled the whole horse body almost as an<br />
animal counterp<strong>art</strong> of the human torso, aiming to produce delicate<br />
but athletic legs. I created the horse body so it could be recognised<br />
as ‘female’ just from looking at the animal p<strong>art</strong>.<br />
End of the Year Maya, Photoshop (2009)<br />
This images shows a weird New Year’s p<strong>art</strong>y taking place in a<br />
space-based environment, attended by just a robot and an octopus.<br />
118<br />
The hair consists of flat polygonal<br />
07 planes. I st<strong>art</strong>ed using a cylinder to<br />
recreate the mane and tail’s volume, then<br />
I extracted several strands to get a nice density<br />
of thin planes. I sculpted them by moving<br />
vertices by hand and using modifiers like<br />
Bend and Twist on each strand.<br />
To refine the detail in the hair,<br />
08 I inserted several edge loops in each<br />
stripe of hair, then moved some of the new<br />
edges outwards and others inwards, to<br />
reinforce the simulation of the hair density<br />
in each strand and the flow of each stripe.