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3d art

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Artist<br />

Showcase<br />

Creating the model<br />

How the centaur girl was created<br />

Carlos Ortega Elizalde<br />

I’m a graphic designer and 3D <strong>art</strong>ist from Guanajuato,<br />

Mexico. I currently work as a tutor in the media<br />

dep<strong>art</strong>ment in Guanajuato University, focusing on<br />

Motion Graphics and 3D <strong>art</strong> most of the time. I’m also a<br />

freelance 3D modeller although I often find that personal<br />

3D design work is almost a full-time job in itself.<br />

Using my sketch as reference,<br />

04 I imported it into Maya as an image<br />

plane to maintain proportions. Since this was a<br />

new version of my character and not a different<br />

one, I used only my old model’s head as a<br />

reference, though many of the details were<br />

refined later to suit the new style.<br />

The human torso was probably<br />

05 the p<strong>art</strong> on which I spent the most<br />

time. It had to have nice topology and decent<br />

anatomy, but still be recognisable as p<strong>art</strong> of<br />

a stylised, c<strong>art</strong>oony character. I went for an<br />

athletic and slender body, trying to mix it with<br />

an elegant, cute and attractive look.<br />

In the Ice Zone Maya, Photoshop, mental ray (2010)<br />

The Echidna, all-terrain vehicle in a mission through the Ice Zone.<br />

This model was created for an online speed modelling contest.<br />

4 hours<br />

render time<br />

Resolution:<br />

3,150 x 4,200<br />

Fulgencius the Wise<br />

Maya, Photoshop (2009)<br />

Fulgencius, aka The Wise.<br />

He might be wise, but he<br />

has a terrible memory.<br />

Tonight is this 200-year-old<br />

wizard’s birthday p<strong>art</strong>y, but<br />

he can’t remember where<br />

it’s taking place!<br />

The legs were modelled extruding from the waist edges<br />

06 of the torso. I modelled the whole horse body almost as an<br />

animal counterp<strong>art</strong> of the human torso, aiming to produce delicate<br />

but athletic legs. I created the horse body so it could be recognised<br />

as ‘female’ just from looking at the animal p<strong>art</strong>.<br />

End of the Year Maya, Photoshop (2009)<br />

This images shows a weird New Year’s p<strong>art</strong>y taking place in a<br />

space-based environment, attended by just a robot and an octopus.<br />

118<br />

The hair consists of flat polygonal<br />

07 planes. I st<strong>art</strong>ed using a cylinder to<br />

recreate the mane and tail’s volume, then<br />

I extracted several strands to get a nice density<br />

of thin planes. I sculpted them by moving<br />

vertices by hand and using modifiers like<br />

Bend and Twist on each strand.<br />

To refine the detail in the hair,<br />

08 I inserted several edge loops in each<br />

stripe of hair, then moved some of the new<br />

edges outwards and others inwards, to<br />

reinforce the simulation of the hair density<br />

in each strand and the flow of each stripe.

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