04.02.2014 Views

3d art

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Lighting and rendering<br />

Set up your virtual studio<br />

We’ll kick off with<br />

01 the main subject – the<br />

Mercedes Benz W154. Next<br />

we need some kind of a base<br />

on which the car will stand,<br />

for which you can use a<br />

simple plane. And, lastly, of<br />

course we need the camera. I<br />

like to use VRayPhysical<br />

Camera because it has realworld<br />

parameters (eg F-stop,<br />

Lens focal length, Shutter<br />

speed, Color balance, etc).<br />

The parameters that differ<br />

from the default values are:<br />

Focal length 21.0, F-number<br />

2.0 and Shutter speed 20.0.<br />

Also make sure your<br />

environment background<br />

colour is set to black.<br />

Modelling<br />

the image<br />

The whole car was built in<br />

<strong>3d</strong>s Max 2009 using<br />

standard poly modelling<br />

techniques. I st<strong>art</strong>ed with<br />

the front of the car body,<br />

which was the trickiest<br />

p<strong>art</strong>. The major challenge<br />

here was to create a lot of<br />

precise details (air vents)<br />

on a surface that is curved<br />

in all directions, while<br />

maintaining the surface<br />

continuity. Once that was<br />

done, everything else was<br />

a breeze. I then quite<br />

quickly created the interior<br />

of the car, the suspension<br />

and the wheels. The tyres<br />

and the front air vent were<br />

the only other p<strong>art</strong>s which<br />

demanded a bit of extra<br />

detailing work.<br />

VRayLight with Diffuse<br />

settings gives us the overall<br />

mood of the image<br />

The main light source in the scene will be the<br />

02 VRayLight placed directly above the car; the Type is set to<br />

Plane. The light area should be slightly longer and wider than the<br />

car and have its colour set to pure White. In the light Options, make<br />

sure that Affect specular and Affect reflections are unchecked,<br />

while Cast shadows and Invisible are checked. This way you’ll have<br />

a light source that emits diffuse light and casts shadows, but<br />

doesn’t create any reflections or specular highlights on the car. Play<br />

with the intensity until you are happy with the mood.<br />

Creating the first reflection<br />

card for the front reflections<br />

To add some reflections we first need to add a<br />

03 simple plane. This one is placed directly in front of the car<br />

and tilted slightly forward. The plane has a VRayMtl applied to it.<br />

Diffuse color is set to White and there’s a JPEG added to the<br />

Opacity slot, which is just a basic black-to-white linear gradient. All<br />

the other material parameters are set to their default values.<br />

242

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!