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3d art

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Artist<br />

Showcase<br />

Keep on painting<br />

Continue to add painted details<br />

Majorgaine<br />

Born in 1962 and raised in East Berlin, I acquired all my<br />

<strong>art</strong>istic knowledge and skills through self-study since I<br />

refused to study <strong>art</strong>s because I opposed the ruling<br />

regime. Today, I’m a freelance illustrator and graphic<br />

designer. Since 2004, I’ve delved into the digital <strong>art</strong>s,<br />

especially renderings.<br />

112<br />

Porcelaine Poser,<br />

Photoshop (2010)<br />

This portrait is made<br />

with Poser 7 and<br />

edited with<br />

Photoshop. It shows<br />

the contrast of skin<br />

shining like chinaware<br />

and the various violet<br />

colour tones.<br />

Can’t Fight This<br />

Feeling Poser,<br />

Photoshop (2008)<br />

This is an image made<br />

with Poser 7 and<br />

edited with<br />

Photoshop, showing<br />

the DAZ Michael 4<br />

figure. The tattoo is<br />

completely made with<br />

brushes in Photoshop.<br />

White Elf DAZ Studio, Photoshop (2008)<br />

This is a simple render with DAZ Studio 2. The whitening effect was<br />

achieved in Photoshop with the Levels Eyedropper option.<br />

n<br />

15 Paint the glove<br />

Now create a new layer for drawing<br />

the glove. First of all, choose a basic<br />

colour for the foreground of the<br />

glove. The Opacity of the glove layer<br />

should be made approximately 75%<br />

to let the edges of the hand shine<br />

through – that way you avoid<br />

drawing over the edges. It’s<br />

convenient to make the Background<br />

layer invisible during this step. With<br />

lighter and darker tones and the<br />

airbrush, you can add depth and<br />

light afterwards o.<br />

p<br />

17 Merge layers and<br />

adjust colour<br />

To be able to work any further on<br />

the image, you have to merge all<br />

the layers together now. It’s<br />

advisable to make a copy<br />

beforehand to save any previous<br />

work for a possible re-edit. To<br />

merge the layers, go to: Layer><br />

Merge Visible and keep on<br />

working with the one layer. Next<br />

decrease the yellow tones of the<br />

picture by 40% (Image><br />

Adjustments>Hue/<br />

Saturation>Edit>Yellows) q.<br />

14 Edit the shoulders<br />

Since DAZ Victoria 4’s armpits are set too high, they<br />

have to be edited to increase realism. For this, use the<br />

following tools: Healing Brush (Diameter around 100)<br />

and airbrush (Diameter around 300). First of all create<br />

a new layer. With the Healing Brush, hit Opt/Alt and a<br />

relevant p<strong>art</strong> of the skin, then draw over the p<strong>art</strong>s that<br />

need correction. With the airbrush, you can level the<br />

differences in the colour n.<br />

q<br />

o<br />

n Edit the model’s<br />

shoulders and armpits<br />

with the Healing Brush<br />

o Create a new layer<br />

for painting the glove<br />

p Editing the eyes<br />

and lips and painting<br />

the lashes on another<br />

new layer<br />

q Combine all the<br />

layers and adjust the<br />

yellow tones<br />

16 Re-editing<br />

the eyes<br />

Before the next step, change<br />

the background colour once<br />

again. Now create a new layer<br />

to give the eyelashes more<br />

density. The colour should be<br />

nearly black and the Diameter<br />

of the hard brush 1-2px. Also<br />

add shadow and light effects<br />

to the eyes and lips on the<br />

basic portrait layer using the<br />

Dodge and Burn tools p.

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