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Step by step: Painting<br />

up a demon image<br />

Trick or Treat 2010<br />

Discover how to create a painterly image with<br />

vivid colours on the theme of Halloween<br />

Andrzej Kuziola specialises in modelling and character creation<br />

In this tutorial, I will be explaining how<br />

I created this Halloween-themed illustration.<br />

I am going to focus more on texturing, materials,<br />

lighting and postproduction than on modelling. The<br />

illustration was created mixing both 2D and 3D<br />

techniques. I feel more comfortable working this<br />

way as I have greater control over the process.<br />

My goal was to achieve a mixture of c<strong>art</strong>oon-like,<br />

exaggerated characters with a colourful, painterly<br />

look. I usually work mainly in dark, unsaturated<br />

colours so working with a new palette was a bit<br />

of an experiment and I was curious to see how it<br />

would look in the end. I was working with CINEMA<br />

4D and ZBrush for modelling and rendering, while<br />

using Painter and Photoshop for texturing and<br />

postproduction. I also used UVLayout to unfold<br />

the model and to create UV maps.<br />

Design inspirations<br />

The style for the scene<br />

72 ●<br />

I st<strong>art</strong>ed from a concept created in<br />

01 ZBrush and Painter inspired by disguised<br />

children walking from house to house and asking<br />

for sweets at Halloween. The idea here was to show<br />

a little girl asking for a treat and a big demon behind<br />

her who’s ready to play a trick on those who don’t<br />

provide any goodies.<br />

It was important to me that the girl<br />

02 should look sweet and innocent at first<br />

glance, p<strong>art</strong>icularly in comparison to the sinister<br />

looking demon. Look closer, however, and you realise<br />

that she is a she-devil – and that out of the pair, she is<br />

probably the one calling the shots.<br />

I wanted a very stylised look for the demon.<br />

03 I was going to try different approaches to<br />

achieve an interesting painterly effect despite it being<br />

done in 3D. I wanted to achieve this with lighting and<br />

hand-painted textures using RealBristle brushes.<br />

Everything was maintained in warm orange-red hues<br />

associated with hellfire.

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