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Step by step: Painting<br />
up a demon image<br />
Trick or Treat 2010<br />
Discover how to create a painterly image with<br />
vivid colours on the theme of Halloween<br />
Andrzej Kuziola specialises in modelling and character creation<br />
In this tutorial, I will be explaining how<br />
I created this Halloween-themed illustration.<br />
I am going to focus more on texturing, materials,<br />
lighting and postproduction than on modelling. The<br />
illustration was created mixing both 2D and 3D<br />
techniques. I feel more comfortable working this<br />
way as I have greater control over the process.<br />
My goal was to achieve a mixture of c<strong>art</strong>oon-like,<br />
exaggerated characters with a colourful, painterly<br />
look. I usually work mainly in dark, unsaturated<br />
colours so working with a new palette was a bit<br />
of an experiment and I was curious to see how it<br />
would look in the end. I was working with CINEMA<br />
4D and ZBrush for modelling and rendering, while<br />
using Painter and Photoshop for texturing and<br />
postproduction. I also used UVLayout to unfold<br />
the model and to create UV maps.<br />
Design inspirations<br />
The style for the scene<br />
72 ●<br />
I st<strong>art</strong>ed from a concept created in<br />
01 ZBrush and Painter inspired by disguised<br />
children walking from house to house and asking<br />
for sweets at Halloween. The idea here was to show<br />
a little girl asking for a treat and a big demon behind<br />
her who’s ready to play a trick on those who don’t<br />
provide any goodies.<br />
It was important to me that the girl<br />
02 should look sweet and innocent at first<br />
glance, p<strong>art</strong>icularly in comparison to the sinister<br />
looking demon. Look closer, however, and you realise<br />
that she is a she-devil – and that out of the pair, she is<br />
probably the one calling the shots.<br />
I wanted a very stylised look for the demon.<br />
03 I was going to try different approaches to<br />
achieve an interesting painterly effect despite it being<br />
done in 3D. I wanted to achieve this with lighting and<br />
hand-painted textures using RealBristle brushes.<br />
Everything was maintained in warm orange-red hues<br />
associated with hellfire.