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3d art

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Artist<br />

Showcase<br />

Michal Suchánek<br />

I st<strong>art</strong>ed working with 3D when I was about 17 years old.<br />

I liked the whole technique, which was something<br />

completely new for me. Back then 3D <strong>art</strong> was not so well<br />

known in the Czech Republic. What I know now I got<br />

from books, tutorials, the internet and many, many<br />

hours of hard work.<br />

Modelling the figures<br />

Creating the aliens and girl<br />

Mountain Patrol <strong>3d</strong>s Max<br />

2009, ZBrush 3.5,<br />

Photoshop CS2 (2009)<br />

The story behind Mountain<br />

Patrol is: “The two longtime<br />

companions patrol the border<br />

of Windy Mountains. They are<br />

looking out for their enemy, but<br />

nobody has shown up for a very<br />

long time.” The truth is that I<br />

was little bit tired of making<br />

girls. I wanted to do something<br />

different, but I still didn’t want<br />

to make some dull depressive<br />

fantasy picture. I tried to make<br />

it realistic and funny.<br />

Rocket Girl <strong>3d</strong>s Max<br />

2009, ZBrush 3.5,<br />

Photoshop CS2 (2009)<br />

After I finished Space Drink<br />

I wanted to make another<br />

picture with a pin-up girl<br />

theme. My inspiration for<br />

this picture was a comic<br />

Rocketeer and the classic<br />

style and humour of pin-up<br />

girls. There is not as much<br />

stylisation as you can see<br />

on the Space Drink waitress,<br />

but I think there is a<br />

humorous retro feeling.<br />

04<br />

First of all I st<strong>art</strong>ed modelling the<br />

girl. I used an old head model for her<br />

face, that I modified according to the needs of<br />

the new image. This old base mesh was<br />

creating with the Box Modelling method. For<br />

making the best expression in the face I used<br />

reference photos from the internet.<br />

05<br />

The girl’s body is modelled in<br />

standard “Da Vinci pose”. I prefer to<br />

pose models inside of ZBrush after years of<br />

modelling and rigging in Max. I think this is a<br />

faster way than rigging the whole mesh. I<br />

unwrapped the UVs of models (head and<br />

body) in Max and then I imported them to<br />

ZBrush where they were ready for creating<br />

normal maps.<br />

8<br />

hours<br />

render time<br />

Resolution:<br />

2,786 x 3,744<br />

06<br />

Let’s see our<br />

first alien called<br />

Bob. I st<strong>art</strong>ed preparing a low<br />

polygon head and body. This<br />

alien was the funniest for me,<br />

because I love his expression.<br />

Closer <strong>3d</strong>s Max 2009, ZBrush 2, V-Ray, Photoshop 7 (2006)<br />

An older image where I first tested the ZBrush. A lot of people tell<br />

me the main character looks like Angelina Jolie. Well, they are right,<br />

but it was probably more of a coincidence than deliberate.<br />

132<br />

07<br />

I modelled only Bob’s hands and<br />

upper body; the rest of the body is not<br />

visible. The posed low poly mesh from ZBrush<br />

was exported back to <strong>3d</strong>s Max.<br />

08<br />

The other two aliens were<br />

created through the same method as<br />

Bob. Drunken Lou and Pink Greedo also have<br />

only the upper half of the body. I unwrapped<br />

the UVs in Max and then I posed models in<br />

ZBrush. After that I modelled props, such as<br />

cards and cigarettes.

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