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Artist<br />
Showcase<br />
Michal Suchánek<br />
I st<strong>art</strong>ed working with 3D when I was about 17 years old.<br />
I liked the whole technique, which was something<br />
completely new for me. Back then 3D <strong>art</strong> was not so well<br />
known in the Czech Republic. What I know now I got<br />
from books, tutorials, the internet and many, many<br />
hours of hard work.<br />
Modelling the figures<br />
Creating the aliens and girl<br />
Mountain Patrol <strong>3d</strong>s Max<br />
2009, ZBrush 3.5,<br />
Photoshop CS2 (2009)<br />
The story behind Mountain<br />
Patrol is: “The two longtime<br />
companions patrol the border<br />
of Windy Mountains. They are<br />
looking out for their enemy, but<br />
nobody has shown up for a very<br />
long time.” The truth is that I<br />
was little bit tired of making<br />
girls. I wanted to do something<br />
different, but I still didn’t want<br />
to make some dull depressive<br />
fantasy picture. I tried to make<br />
it realistic and funny.<br />
Rocket Girl <strong>3d</strong>s Max<br />
2009, ZBrush 3.5,<br />
Photoshop CS2 (2009)<br />
After I finished Space Drink<br />
I wanted to make another<br />
picture with a pin-up girl<br />
theme. My inspiration for<br />
this picture was a comic<br />
Rocketeer and the classic<br />
style and humour of pin-up<br />
girls. There is not as much<br />
stylisation as you can see<br />
on the Space Drink waitress,<br />
but I think there is a<br />
humorous retro feeling.<br />
04<br />
First of all I st<strong>art</strong>ed modelling the<br />
girl. I used an old head model for her<br />
face, that I modified according to the needs of<br />
the new image. This old base mesh was<br />
creating with the Box Modelling method. For<br />
making the best expression in the face I used<br />
reference photos from the internet.<br />
05<br />
The girl’s body is modelled in<br />
standard “Da Vinci pose”. I prefer to<br />
pose models inside of ZBrush after years of<br />
modelling and rigging in Max. I think this is a<br />
faster way than rigging the whole mesh. I<br />
unwrapped the UVs of models (head and<br />
body) in Max and then I imported them to<br />
ZBrush where they were ready for creating<br />
normal maps.<br />
8<br />
hours<br />
render time<br />
Resolution:<br />
2,786 x 3,744<br />
06<br />
Let’s see our<br />
first alien called<br />
Bob. I st<strong>art</strong>ed preparing a low<br />
polygon head and body. This<br />
alien was the funniest for me,<br />
because I love his expression.<br />
Closer <strong>3d</strong>s Max 2009, ZBrush 2, V-Ray, Photoshop 7 (2006)<br />
An older image where I first tested the ZBrush. A lot of people tell<br />
me the main character looks like Angelina Jolie. Well, they are right,<br />
but it was probably more of a coincidence than deliberate.<br />
132<br />
07<br />
I modelled only Bob’s hands and<br />
upper body; the rest of the body is not<br />
visible. The posed low poly mesh from ZBrush<br />
was exported back to <strong>3d</strong>s Max.<br />
08<br />
The other two aliens were<br />
created through the same method as<br />
Bob. Drunken Lou and Pink Greedo also have<br />
only the upper half of the body. I unwrapped<br />
the UVs in Max and then I posed models in<br />
ZBrush. After that I modelled props, such as<br />
cards and cigarettes.