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Transport<br />
UV Unwrap tool<br />
UV mapping without Project from View<br />
06 Exhaust ports<br />
Using the Unwrap tool is a great way to UV map rounded<br />
or more complex areas of a mesh – eg the Spitfire’s<br />
exhaust ports. In Edge mode, select the edge of one of the<br />
exhaust ports as shown in the screenshot. Set the<br />
Iterations to 2,000 and use the Cylindrical projection d.<br />
07 Multiple objects<br />
Since we have six exhaust ports, we don’t want to have<br />
to UV map each one individually. Select the exhaust port<br />
polygons in the UV pane and Ctrl+C to Copy. Then select<br />
the next exhaust port in the model pane. Back in the UV<br />
pane, Ctrl+V to Paste the UV map, then move it over<br />
slightly to the right. Repeat this step until all of the ports<br />
are mapped e.<br />
08 Sewing edges<br />
After you have unwrapped the aerial, it will split in half,<br />
so you’ll have to sew the sides back together. To do this,<br />
select the edges on one portion of the UV map. The<br />
corresponding edges will turn blue for the matching side.<br />
Use Selected to sew the blue edges to the ones you have<br />
selected. Or use Unselected to move the highlighted<br />
edges towards the blue unselected edges.<br />
d<br />
09 UV Unwrap<br />
After you’ve sewed the aerial together, use the UV Relax<br />
tool to edit the UV shape. Select the polygons of the UV<br />
map, with Iterations at 100 and in Unwrap mode, click on<br />
the UV pane to edit the map. It should now be more linear<br />
in shape rather than warped-looking. Rotate the map to<br />
a vertical position f.<br />
e<br />
f<br />
d Using the Unwrap tool on<br />
the Spitfire’s exhaust port<br />
e Creating UV maps for<br />
duplicate objects<br />
f Using the UV Relax tool to<br />
adjust the UV map’s shape<br />
Humber MkI modo 401, Photoshop (2009)<br />
I wanted to st<strong>art</strong> adding some armoured vehicles to my collection<br />
and thought this little armoured car would fit well.<br />
Me-262 modo 401, Photoshop (2008)<br />
The only jet in my collection of CG aircraft. Modelled in modo and<br />
textured in Photoshop. The diorama base represents the area in which<br />
this plane is stored outside.<br />
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