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Character<br />

Step by step: Model<br />

a cute fantasy figure<br />

Tesalia 2010<br />

A young female centaur visiting the ruins of her<br />

birthplace Arkadhia, an ancient mystical city<br />

Carlos Ortega Elizalde specialises in modelling and texturing<br />

Modelling<br />

T<br />

esalia was created from scratch in Maya and<br />

rendered in mental ray. I created her as one of<br />

the two main characters for an animated story<br />

which I’m still developing. I went for keep-all elements in<br />

a stylised fashion, keeping c<strong>art</strong>oony proportions without<br />

being too childish. One thing I took a lot of care with was<br />

the modelling. As this is a female character, the<br />

silhouette had to be thin and delicate, but balanced and<br />

solid at the same time. The armour, weapon proportions,<br />

facial expressions and colour palette had to reflect the<br />

attitude of the character: cute, pure and delicate, yet<br />

dangerous, agile and strong. The final rigging was one<br />

of the most difficult tasks, as it was tricky to manage<br />

extreme positions in face and body and avoid a harsh<br />

look at the same time. At the end of the project, the rig<br />

could have used a bit more cleaning, but that stage was<br />

enough for the still images purpose.<br />

Concepts<br />

Inspiration behind the scene<br />

I created the original model about six<br />

01 years ago in Carrara 2, as one of my first 3D<br />

works since centaurs are one of my favourite fantasy<br />

characters. Back then, my skills were pretty low,<br />

so this year I decided to model the character again<br />

with more style and detail.<br />

I changed some things from my original<br />

02 concept like thinner proportions and a<br />

different hairstyle. I did a quick sketch in Photoshop to<br />

block the main proportions of the body and the zones<br />

the armour would cover, as well as the basic colour<br />

palette, which consists of a dark magenta and white.<br />

Most of the inspiration I had for the armour<br />

03 ornaments were the beautiful floral graphics<br />

created in the Arts and Crafts movement and, in a<br />

special way, one of the pages of The Centaur, which has<br />

beautiful decoration. This helped me to enforce the<br />

pure and elegant nature I wanted for my character.<br />

3DArtist ● 117

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