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3d art

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Artist<br />

Showcase<br />

Viktor Fretyán<br />

I have a very strong passion for architecture and have<br />

never really tried any other areas of 3D. I love renders<br />

with an <strong>art</strong>istic touch. Technical achievements alone<br />

are not enough for me. I prefer the work of <strong>art</strong>ists who<br />

create a balance with colours, light and shadow.<br />

Modelling the building<br />

Constructing the shapes<br />

I st<strong>art</strong>ed with the main volume of the building,<br />

04 which is the green metal wall, drawing a spline of only<br />

two vertices which were set to Bezier Corners. Having switched<br />

to Adaptive Interpolation, I moved it to fit the plan, converted it<br />

into editable poly and used Slice Plane to cut it as needed.<br />

On the other<br />

05 side, it was quite<br />

similar, except it wasn’t<br />

curved. I created rectangles<br />

for the outline of the wall and<br />

the windows, then converted<br />

them into splines and<br />

attached them. After that, I<br />

converted it into editable poly<br />

again and added a Shell<br />

modifier. The horizontal joint<br />

lines of the building’s metal<br />

cladding were formed with a<br />

Displacement modifier.<br />

KUMU, Main Lobby <strong>3d</strong>s Max, V-Ray, Photoshop (2009)<br />

I decided to showcase portfolio images all taken from this p<strong>art</strong>icular<br />

project. This was actually the first render I took. I loved the colour<br />

balance between the cold blue coming from above and the warm,<br />

yellowish light from below.<br />

KUMU, Spring, Daytime<br />

<strong>3d</strong>s Max, V-Ray, Photoshop<br />

(2010)<br />

What I especially liked about<br />

this shot is the composition.<br />

The horizon line is kept very<br />

low, making the building look<br />

like it reaches very high and the<br />

camera correction also adds to<br />

that feeling. The aeroplane that<br />

curves across the sky adds a bit<br />

of dynamism as well.<br />

I modelled the<br />

06 details as precisely as I<br />

could – even the ones I knew<br />

wouldn’t be visible from such a<br />

distance. I did everything using<br />

only standard primitives or<br />

splines converted into editable<br />

poly images. The tools I used<br />

the most at this stage were<br />

Lathe, Sweep, Symmetry, FFD<br />

Box as well as the editing tools<br />

for editable poly.<br />

For the railing<br />

07 in front, I used splines<br />

again. I quickly outlined the<br />

posts, extruded the p<strong>art</strong>s,<br />

chamfered the edges a bit and<br />

attached them into one<br />

editable poly. I made sure to<br />

watch the position of the<br />

pivot, so that I didn’t have<br />

trouble offsetting the railings<br />

when using the Spacing tool<br />

along another spline.<br />

KUMU, Fall, Late Afternoon<br />

<strong>3d</strong>s Max, V-Ray, Photoshop (2010)<br />

This is where I tried to achieve the atmosphere I referred to in Step<br />

3 with that evocative photo of a field. I was aiming for a very bleak<br />

image with the sun almost set and just moments away from the<br />

breaking of a storm.<br />

170<br />

The leafless tree models st<strong>art</strong>ed<br />

08 out as single boxes. Just by pulling<br />

vertices and extruding polygons, in a few<br />

minutes, I had created three kinds of branches.<br />

Applying Turbosmooth and scaling and rotating<br />

them several times, I ended up with some<br />

natural-looking winter trees.

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