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Artist<br />
Showcase<br />
Viktor Fretyán<br />
I have a very strong passion for architecture and have<br />
never really tried any other areas of 3D. I love renders<br />
with an <strong>art</strong>istic touch. Technical achievements alone<br />
are not enough for me. I prefer the work of <strong>art</strong>ists who<br />
create a balance with colours, light and shadow.<br />
Modelling the building<br />
Constructing the shapes<br />
I st<strong>art</strong>ed with the main volume of the building,<br />
04 which is the green metal wall, drawing a spline of only<br />
two vertices which were set to Bezier Corners. Having switched<br />
to Adaptive Interpolation, I moved it to fit the plan, converted it<br />
into editable poly and used Slice Plane to cut it as needed.<br />
On the other<br />
05 side, it was quite<br />
similar, except it wasn’t<br />
curved. I created rectangles<br />
for the outline of the wall and<br />
the windows, then converted<br />
them into splines and<br />
attached them. After that, I<br />
converted it into editable poly<br />
again and added a Shell<br />
modifier. The horizontal joint<br />
lines of the building’s metal<br />
cladding were formed with a<br />
Displacement modifier.<br />
KUMU, Main Lobby <strong>3d</strong>s Max, V-Ray, Photoshop (2009)<br />
I decided to showcase portfolio images all taken from this p<strong>art</strong>icular<br />
project. This was actually the first render I took. I loved the colour<br />
balance between the cold blue coming from above and the warm,<br />
yellowish light from below.<br />
KUMU, Spring, Daytime<br />
<strong>3d</strong>s Max, V-Ray, Photoshop<br />
(2010)<br />
What I especially liked about<br />
this shot is the composition.<br />
The horizon line is kept very<br />
low, making the building look<br />
like it reaches very high and the<br />
camera correction also adds to<br />
that feeling. The aeroplane that<br />
curves across the sky adds a bit<br />
of dynamism as well.<br />
I modelled the<br />
06 details as precisely as I<br />
could – even the ones I knew<br />
wouldn’t be visible from such a<br />
distance. I did everything using<br />
only standard primitives or<br />
splines converted into editable<br />
poly images. The tools I used<br />
the most at this stage were<br />
Lathe, Sweep, Symmetry, FFD<br />
Box as well as the editing tools<br />
for editable poly.<br />
For the railing<br />
07 in front, I used splines<br />
again. I quickly outlined the<br />
posts, extruded the p<strong>art</strong>s,<br />
chamfered the edges a bit and<br />
attached them into one<br />
editable poly. I made sure to<br />
watch the position of the<br />
pivot, so that I didn’t have<br />
trouble offsetting the railings<br />
when using the Spacing tool<br />
along another spline.<br />
KUMU, Fall, Late Afternoon<br />
<strong>3d</strong>s Max, V-Ray, Photoshop (2010)<br />
This is where I tried to achieve the atmosphere I referred to in Step<br />
3 with that evocative photo of a field. I was aiming for a very bleak<br />
image with the sun almost set and just moments away from the<br />
breaking of a storm.<br />
170<br />
The leafless tree models st<strong>art</strong>ed<br />
08 out as single boxes. Just by pulling<br />
vertices and extruding polygons, in a few<br />
minutes, I had created three kinds of branches.<br />
Applying Turbosmooth and scaling and rotating<br />
them several times, I ended up with some<br />
natural-looking winter trees.