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3d art

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Artist<br />

Showcase<br />

Michal Kwolek<br />

Michal was born and lives in Poland, and is 32 years<br />

old. He’s been a computer graphics professional for<br />

eight years, previously interested in it as a hobby. For<br />

six years he was working for an advertising agency<br />

using 2D graphics. Currently he is working in the studio<br />

as the general graphic <strong>art</strong>ist. He mainly deals with<br />

modelling and texturing, though from time to time<br />

does simple rendering and animation.<br />

04<br />

Modelling the vehicle<br />

Creating the sleek lines of the craft<br />

I made a model of the ship using<br />

the poly modelling method. I st<strong>art</strong>ed<br />

from a simple tube shape with a small amount<br />

of polygons. The tube was converted to<br />

polygons on the object and I removed the field<br />

along the y-axis. Next I added the modifier<br />

‘Symmetry’ to the shape of the tube. Now,<br />

the shape of the two halves was a mirror so<br />

the second half was a reflection of the first.<br />

Modifying the first section modified the second<br />

as well. This allows you to obtain a symmetrical<br />

shape which saves a lot of modelling time.<br />

05<br />

When I was happy with the<br />

balance of the preliminary modelling<br />

of the ship, it now looked liked a perfect tube.<br />

At this stage the most important point was to<br />

capture the correct proportions. I then cut a<br />

hole in the middle and modelled the edges so<br />

that they formed a basic cockpit outline. Then<br />

the front and ends of the hull were modelled<br />

so that the geometry bent inwards into a<br />

distinctive air inlet shape.<br />

Kids <strong>3d</strong>s Max, V-Ray, Photoshop CS3 (2008)<br />

The work of Kids was created for a competition organised by the<br />

Polish portal, max<strong>3d</strong>.pl graphics. This work took first place. I really<br />

like this picture; it brings much joy to me, especially the modelling<br />

of the kids and their parents. It was completely created in less than<br />

two months. It also qualified for a CG Gallery Choice Award.<br />

Minotaur <strong>3d</strong>s Max, V-Ray,<br />

Photoshop CS3 (2009)<br />

Minotaur was formed in a free<br />

moment at work. The model took<br />

quite a long time, probably nearly<br />

three weeks. Originally intended<br />

to be a hero without a shirt, it was<br />

to be realistic. But I went away<br />

from that approach to a more<br />

c<strong>art</strong>oon style. Unfortunately,<br />

because a realistic weapon<br />

remains, it detracts from the<br />

whole image. Maybe someday I’ll<br />

improve it and make the Minotaur<br />

a realistic figure.<br />

Andrew <strong>3d</strong>s Max, V-Ray, Photoshop CS3 (2007)<br />

Reviewing the work of Daniel Frost, I had the idea of making a<br />

steampunk plane named Andrew. It’s an amazing idea with large<br />

chimneys on a plane – I like this type of invention. Creating it in 3D<br />

(originally it was a simple bar sketch) was a pure pleasure. The<br />

background and water were created in Photoshop. This image<br />

qualified for a CG Gallery Choice Award.<br />

06<br />

In the next stage I created the main elements of the ship. Not bothering too much about<br />

the details, I focused on the shape of the vessel and the proportions between different p<strong>art</strong>s.<br />

All the elements still used the same Symmetry modifier so that only half of them had to be modelled,<br />

with the other side being created automatically. When I decided that it had the correct proportions, it<br />

was time to st<strong>art</strong> the fine-tuning.<br />

07<br />

When I was aligning the engine<br />

I didn’t really care about the technical<br />

validity of the construction, I just wanted you<br />

to be able to see it at first glance. Therefore<br />

I modelled a simple block, pistons and valves.<br />

All kinds of tubes, ropes and cables made lines.<br />

It has (like the hull) been completely treated by<br />

the Symmetry modifier to make it faster and<br />

easier to finish.<br />

08<br />

When the ship was initially in place<br />

it had metal-strut feet, but at the last<br />

minute I decided to put them on wheels, which<br />

were modelled from cylinders. The cylinders<br />

were distorted at the bottom edge so as to look<br />

as if they were subjected to a load. The chassis<br />

design of the undercarriage is a typical light<br />

aircraft arrangement. I made it with appropriately<br />

matched tubes that look like pistons.<br />

212

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