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Artist<br />
Showcase<br />
Michal Kwolek<br />
Michal was born and lives in Poland, and is 32 years<br />
old. He’s been a computer graphics professional for<br />
eight years, previously interested in it as a hobby. For<br />
six years he was working for an advertising agency<br />
using 2D graphics. Currently he is working in the studio<br />
as the general graphic <strong>art</strong>ist. He mainly deals with<br />
modelling and texturing, though from time to time<br />
does simple rendering and animation.<br />
04<br />
Modelling the vehicle<br />
Creating the sleek lines of the craft<br />
I made a model of the ship using<br />
the poly modelling method. I st<strong>art</strong>ed<br />
from a simple tube shape with a small amount<br />
of polygons. The tube was converted to<br />
polygons on the object and I removed the field<br />
along the y-axis. Next I added the modifier<br />
‘Symmetry’ to the shape of the tube. Now,<br />
the shape of the two halves was a mirror so<br />
the second half was a reflection of the first.<br />
Modifying the first section modified the second<br />
as well. This allows you to obtain a symmetrical<br />
shape which saves a lot of modelling time.<br />
05<br />
When I was happy with the<br />
balance of the preliminary modelling<br />
of the ship, it now looked liked a perfect tube.<br />
At this stage the most important point was to<br />
capture the correct proportions. I then cut a<br />
hole in the middle and modelled the edges so<br />
that they formed a basic cockpit outline. Then<br />
the front and ends of the hull were modelled<br />
so that the geometry bent inwards into a<br />
distinctive air inlet shape.<br />
Kids <strong>3d</strong>s Max, V-Ray, Photoshop CS3 (2008)<br />
The work of Kids was created for a competition organised by the<br />
Polish portal, max<strong>3d</strong>.pl graphics. This work took first place. I really<br />
like this picture; it brings much joy to me, especially the modelling<br />
of the kids and their parents. It was completely created in less than<br />
two months. It also qualified for a CG Gallery Choice Award.<br />
Minotaur <strong>3d</strong>s Max, V-Ray,<br />
Photoshop CS3 (2009)<br />
Minotaur was formed in a free<br />
moment at work. The model took<br />
quite a long time, probably nearly<br />
three weeks. Originally intended<br />
to be a hero without a shirt, it was<br />
to be realistic. But I went away<br />
from that approach to a more<br />
c<strong>art</strong>oon style. Unfortunately,<br />
because a realistic weapon<br />
remains, it detracts from the<br />
whole image. Maybe someday I’ll<br />
improve it and make the Minotaur<br />
a realistic figure.<br />
Andrew <strong>3d</strong>s Max, V-Ray, Photoshop CS3 (2007)<br />
Reviewing the work of Daniel Frost, I had the idea of making a<br />
steampunk plane named Andrew. It’s an amazing idea with large<br />
chimneys on a plane – I like this type of invention. Creating it in 3D<br />
(originally it was a simple bar sketch) was a pure pleasure. The<br />
background and water were created in Photoshop. This image<br />
qualified for a CG Gallery Choice Award.<br />
06<br />
In the next stage I created the main elements of the ship. Not bothering too much about<br />
the details, I focused on the shape of the vessel and the proportions between different p<strong>art</strong>s.<br />
All the elements still used the same Symmetry modifier so that only half of them had to be modelled,<br />
with the other side being created automatically. When I decided that it had the correct proportions, it<br />
was time to st<strong>art</strong> the fine-tuning.<br />
07<br />
When I was aligning the engine<br />
I didn’t really care about the technical<br />
validity of the construction, I just wanted you<br />
to be able to see it at first glance. Therefore<br />
I modelled a simple block, pistons and valves.<br />
All kinds of tubes, ropes and cables made lines.<br />
It has (like the hull) been completely treated by<br />
the Symmetry modifier to make it faster and<br />
easier to finish.<br />
08<br />
When the ship was initially in place<br />
it had metal-strut feet, but at the last<br />
minute I decided to put them on wheels, which<br />
were modelled from cylinders. The cylinders<br />
were distorted at the bottom edge so as to look<br />
as if they were subjected to a load. The chassis<br />
design of the undercarriage is a typical light<br />
aircraft arrangement. I made it with appropriately<br />
matched tubes that look like pistons.<br />
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