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3d art

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Architecture<br />

Easy-to-follow guides<br />

take you from concept<br />

to the final render<br />

Artist info<br />

Design inspirations<br />

The style for the scene<br />

Modelling<br />

Viktor Fretyán<br />

Username: Radic<br />

Personal portfolio site<br />

radicjoe.cgsociety.org<br />

Country Hungary<br />

Hardware used<br />

2 x Intel q9550, 8GB RAM<br />

1 x Intel i7-860, 8GB RAM<br />

Expertise Viktor’s passion is<br />

architectural rendering. That’s<br />

more or less the only p<strong>art</strong> of<br />

3D he considers himself good at<br />

The first step is always to do some<br />

01 research: I gathered every photo that I<br />

could find of the building from the internet. Some<br />

of them were quite influential, but most of them<br />

were just to gain a sense of the building’s<br />

geometry. In the end, out of about 150 photos,<br />

only a few were useful.<br />

Software used in this piece<br />

<strong>3d</strong>s Max Photoshop After Effects<br />

V-Ray<br />

I<br />

think a major change has happened over the<br />

last two years in the field of architectural<br />

visualisation. After the first appearance of Alex<br />

Roman’s renders, the landscape of this industry has<br />

been totally reshaped. I knew that if I wanted to make<br />

something significant, I’d have to work harder than<br />

before to get any recognition. Therefore, instead of<br />

making one scene and shooting renders from<br />

different angles, I tried to make every render<br />

individual. I considered this to be ten different projects<br />

rather than just one, since each shot differs not only in<br />

lighting and composition, but in almost every other<br />

aspect too. The most interesting render out of the<br />

bunch is probably the above scene with the snow. As<br />

you read through this tutorial, you will find there are<br />

no secret tools – no surprises coming up. In fact, this<br />

is a good example of making something look great<br />

with the simplest of tools!<br />

While doing research over the internet, I came across the<br />

02 website of two students (Ankit Surti and Samuel Gwynn), who had<br />

already modelled the building in <strong>3d</strong>s Max some years ago. Contacting them,<br />

they kindly agreed to help by supplying all the information needed to st<strong>art</strong> the<br />

work, including the official drawings, which they’d acquired from the architect.<br />

Don’t ever be scared to ask fellow <strong>art</strong>ists for favours.<br />

In terms of colour<br />

03 mood, I loved this<br />

photo and wanted to make a<br />

render with the same feeling.<br />

It’s as if you can virtually smell<br />

the rain. I always aim to create<br />

renders that move the viewers<br />

inside emotionally.<br />

169

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