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Architecture<br />
Easy-to-follow guides<br />
take you from concept<br />
to the final render<br />
Artist info<br />
Design inspirations<br />
The style for the scene<br />
Modelling<br />
Viktor Fretyán<br />
Username: Radic<br />
Personal portfolio site<br />
radicjoe.cgsociety.org<br />
Country Hungary<br />
Hardware used<br />
2 x Intel q9550, 8GB RAM<br />
1 x Intel i7-860, 8GB RAM<br />
Expertise Viktor’s passion is<br />
architectural rendering. That’s<br />
more or less the only p<strong>art</strong> of<br />
3D he considers himself good at<br />
The first step is always to do some<br />
01 research: I gathered every photo that I<br />
could find of the building from the internet. Some<br />
of them were quite influential, but most of them<br />
were just to gain a sense of the building’s<br />
geometry. In the end, out of about 150 photos,<br />
only a few were useful.<br />
Software used in this piece<br />
<strong>3d</strong>s Max Photoshop After Effects<br />
V-Ray<br />
I<br />
think a major change has happened over the<br />
last two years in the field of architectural<br />
visualisation. After the first appearance of Alex<br />
Roman’s renders, the landscape of this industry has<br />
been totally reshaped. I knew that if I wanted to make<br />
something significant, I’d have to work harder than<br />
before to get any recognition. Therefore, instead of<br />
making one scene and shooting renders from<br />
different angles, I tried to make every render<br />
individual. I considered this to be ten different projects<br />
rather than just one, since each shot differs not only in<br />
lighting and composition, but in almost every other<br />
aspect too. The most interesting render out of the<br />
bunch is probably the above scene with the snow. As<br />
you read through this tutorial, you will find there are<br />
no secret tools – no surprises coming up. In fact, this<br />
is a good example of making something look great<br />
with the simplest of tools!<br />
While doing research over the internet, I came across the<br />
02 website of two students (Ankit Surti and Samuel Gwynn), who had<br />
already modelled the building in <strong>3d</strong>s Max some years ago. Contacting them,<br />
they kindly agreed to help by supplying all the information needed to st<strong>art</strong> the<br />
work, including the official drawings, which they’d acquired from the architect.<br />
Don’t ever be scared to ask fellow <strong>art</strong>ists for favours.<br />
In terms of colour<br />
03 mood, I loved this<br />
photo and wanted to make a<br />
render with the same feeling.<br />
It’s as if you can virtually smell<br />
the rain. I always aim to create<br />
renders that move the viewers<br />
inside emotionally.<br />
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