04.02.2014 Views

3d art

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Applying textures and materials<br />

Applying textures is where everything comes together<br />

Overall<br />

material<br />

All of the interior textures<br />

were multi/sub-object<br />

materials. Although it<br />

saves space in the<br />

material editor, the<br />

polygons will shift once<br />

you smooth it. The tyre<br />

material is a standard<br />

material with a dark grey<br />

diffuse and low Specular<br />

and glossiness setting.<br />

k Set the value of the shellac<br />

colour blend to 85<br />

11 Making car paint<br />

Make a shellac material. For the base material, the<br />

Specular level is 120 and glossiness is 60. Go to the<br />

diffuse and choose falloff. Set the first colour to black<br />

and second colour to dark grey. Change the falloff type<br />

to perpendicular/parallel. Change the line to a curve to<br />

where the two endpoints touch the left and top line. Go<br />

to the parent and go into the shellac material and change<br />

it to a ray-trace material. Change the diffuse to black;<br />

Specular level is 160 and glossiness is 90. Go to Reflect<br />

and choose falloff and falloff type Fresnel k.<br />

12 Tinted glass material<br />

St<strong>art</strong> off with a standard material. Change the shader<br />

parameters to Phong and check ‘2-sided’. Change the<br />

diffuse colour to black. Specular level is 100, glossiness<br />

60 and soften is 0.4. In Extended Parameters choose<br />

In; Amt is 100, Type is subtractive and Index of Retraction<br />

is set to 1.32. Reflection Dimming is checked, with the<br />

Reflection level set to 3.95 l.<br />

Artist<br />

Showcase<br />

Tyree Ross<br />

I have been drawing since the age of ten and a<br />

graphic <strong>art</strong>ist for seven years. I was introduced to 3D<br />

<strong>art</strong>istry six years ago. In college I fell in love with <strong>3d</strong>s<br />

Max. Since then, I have been self-taught with<br />

my modelling.<br />

The Boss <strong>3d</strong>s Max (2010)<br />

The Boss is my interpretation<br />

of a concept Harley-style<br />

motorcycle. It was built with<br />

two motors, dual exhaust and<br />

wide tyres for handling.<br />

l<br />

m<br />

l You can change the colour<br />

in the diffuse map to achieve<br />

different effects<br />

m Set the refraction in the<br />

falloff to 1.5<br />

13 Chrome paint material<br />

The chrome material is similar to the<br />

car paint material except for a few<br />

things. Your base material is a raytrace<br />

material. Shading is Phong, the<br />

diffuse is black, and your falloff<br />

material in the reflection slot is set to<br />

a light grey (and the bottom colour is<br />

white). Specular level is set to 100 and<br />

the glossiness is set to 70. The shellac<br />

base is a standard material with the<br />

Specular level at 100 and glossiness<br />

at 20. The shellac blend is 50 m.<br />

250

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!