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Applying textures and materials<br />
Applying textures is where everything comes together<br />
Overall<br />
material<br />
All of the interior textures<br />
were multi/sub-object<br />
materials. Although it<br />
saves space in the<br />
material editor, the<br />
polygons will shift once<br />
you smooth it. The tyre<br />
material is a standard<br />
material with a dark grey<br />
diffuse and low Specular<br />
and glossiness setting.<br />
k Set the value of the shellac<br />
colour blend to 85<br />
11 Making car paint<br />
Make a shellac material. For the base material, the<br />
Specular level is 120 and glossiness is 60. Go to the<br />
diffuse and choose falloff. Set the first colour to black<br />
and second colour to dark grey. Change the falloff type<br />
to perpendicular/parallel. Change the line to a curve to<br />
where the two endpoints touch the left and top line. Go<br />
to the parent and go into the shellac material and change<br />
it to a ray-trace material. Change the diffuse to black;<br />
Specular level is 160 and glossiness is 90. Go to Reflect<br />
and choose falloff and falloff type Fresnel k.<br />
12 Tinted glass material<br />
St<strong>art</strong> off with a standard material. Change the shader<br />
parameters to Phong and check ‘2-sided’. Change the<br />
diffuse colour to black. Specular level is 100, glossiness<br />
60 and soften is 0.4. In Extended Parameters choose<br />
In; Amt is 100, Type is subtractive and Index of Retraction<br />
is set to 1.32. Reflection Dimming is checked, with the<br />
Reflection level set to 3.95 l.<br />
Artist<br />
Showcase<br />
Tyree Ross<br />
I have been drawing since the age of ten and a<br />
graphic <strong>art</strong>ist for seven years. I was introduced to 3D<br />
<strong>art</strong>istry six years ago. In college I fell in love with <strong>3d</strong>s<br />
Max. Since then, I have been self-taught with<br />
my modelling.<br />
The Boss <strong>3d</strong>s Max (2010)<br />
The Boss is my interpretation<br />
of a concept Harley-style<br />
motorcycle. It was built with<br />
two motors, dual exhaust and<br />
wide tyres for handling.<br />
l<br />
m<br />
l You can change the colour<br />
in the diffuse map to achieve<br />
different effects<br />
m Set the refraction in the<br />
falloff to 1.5<br />
13 Chrome paint material<br />
The chrome material is similar to the<br />
car paint material except for a few<br />
things. Your base material is a raytrace<br />
material. Shading is Phong, the<br />
diffuse is black, and your falloff<br />
material in the reflection slot is set to<br />
a light grey (and the bottom colour is<br />
white). Specular level is set to 100 and<br />
the glossiness is set to 70. The shellac<br />
base is a standard material with the<br />
Specular level at 100 and glossiness<br />
at 20. The shellac blend is 50 m.<br />
250