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Quality, value, satisfaction, trust, a

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The second strategy is the most elaborated. Movement and stopping are both complex.<br />

The shopper visit many sub-zones in the women’s clothing area, each time with a great number<br />

of actions. The exploration is both wide and deep. The shopper interacts highly with the physical<br />

environment and with the products. The visit may be an opportunity to achieve a precise task,<br />

possibly planned before coming into the area, but this strategy is not an efficient one. Many of<br />

the actions can’t be explained by a will to find a product or information on a product as fast as<br />

possible. On the contrary, they seem only aimed at introducing playfulness in the shopping trip.<br />

The experience created is a ludic one, with the consumer acting actively on the environment. We<br />

called this strategy a ludic active shopping trip.<br />

The third strategy combines complex stopping and simple movement. The shopper<br />

interacts mainly with one sub-zone, in which nearly all the actions often numerous are<br />

accomplished. The other sub-zones are visited only to lead the consumer to the interaction sub-<br />

zone. The exploration is narrow and deep. There are just as many actions as necessary to find the<br />

way to the products and to look at them and to choose. The final aim is to find a product or<br />

information on the product as efficiently as possible. The experience created is functional. We<br />

called this strategy functional utilitarian shopping trip.<br />

The fourth strategy combines simple stopping and complex movement. The shopper visits<br />

different sub-zones but with globally very few actions in each of the sub-zones. The exploration<br />

is wide but superficial. There are interactions with the global environment but very few with the<br />

products. It’s just as if the shopper wants to linger in the store but without actually involving<br />

herself in acting upon it. Time seems to be dedicated to relaxation. The experience created is<br />

ludic, but with the consumer being rather passive. We called this strategy a passive ludic<br />

shopping trip.<br />

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