17.01.2013 Views

Quality, value, satisfaction, trust, a

Quality, value, satisfaction, trust, a

Quality, value, satisfaction, trust, a

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

model along with development of the hypotheses. The following section describes the empirical<br />

approach and the data used to test the model. We then present the results of empirical testing,<br />

and conclude with a discussion of the finding, implications and limitations.<br />

2. Conceptual Background<br />

Turley and Milliman (2000) identified over 60 published studies with significant<br />

relationships between store atmospherics and consumer behavior. Atmospherics has been shown<br />

to influence consumer perceptions of retail products (Obermiller and Bitner, 1984), and store<br />

approach/avoidance behaviors such as consumers' intention and decision to frequent and spend<br />

money in a store (Turley and Milliman, 2000; Donovan and Rossiter, 1982; Donovan et al.,<br />

1994; Darden et al, 1983; Stanley and Sewall, 1976).<br />

Kotler (1973) defined atmospherics as “the intentional control and structuring of environmental cues”<br />

or as “the conscious design of space to create certain buyer effects.” Milliman and Fugate (1993) defined<br />

atmospheric cues as “any component within an individual’s perceptual field that stimulates one’s senses.”<br />

Atmospheric cues may be more influential than other marketing inputs that are not present at the point of<br />

purchase (Baker, 1986; Baker et al., 1994) and be more influential in the purchase decision than the<br />

product itself (Kotler, 1973).<br />

To explain the influence of atmospherics on consumers, the Mehrabian–Russell Affect<br />

Model (Mehrabian and Russell, 1974; Turley and Milliman, 2000), is based on Stimulus-<br />

Organism-Response paradigm. Features of the environment (S) cause behavioral responses<br />

(liking the store, enjoyment of shopping in it, willingness to spend time in it, to explore the<br />

environment, or to return to it, likelihood of spending more money than intended, feelings of<br />

friendliness to others) (Donovan et al, 1994) within it (internet, in our case) by altering consumer<br />

affect emotional states (O) (such as pleasure, arousal and sometimes dominance) (Mehrabian and<br />

Russell, 1974; Donovan and Rossiter, 1982), depending on individual personality traits analyzed<br />

in the Zuckerman‘s sensation-seeking scale (Grossbart et al., 1975).<br />

By changing Kotler’s (1973) definition of brick-and-mortar atmospherics, Web atmospherics<br />

can be defined as the “conscious designing of Web environments to create positive effects<br />

(positive affect and/or cognitions) in surfers in order to develop positive consumer responses<br />

(site revisiting, browsing)” (Dailey, 2002). For Milliman and Fugate (1993), a Web atmospheric<br />

cue is comparable to a brick-and-mortar atmospheric cue and can be described as “any Web<br />

interface component within an individual's perceptual field that stimulates one's senses.”<br />

193

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!