Quality, value, satisfaction, trust, a
Quality, value, satisfaction, trust, a
Quality, value, satisfaction, trust, a
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3.1.4. Entertainment<br />
According to Ducoffe (1996), Informativeness and Entertainment are perceptual<br />
antecedents of ad <strong>value</strong>. Media context has an important influence on the ad <strong>value</strong>, since<br />
previous studies demonstrated that consumers think that newspapers carry the most informative,<br />
reliable and believable ad, whereas TV and radio rate lower on these attributes (Bauer and<br />
Greyser, 1968, Becker, Martino and Towners, 1976). On the other hand, TV ads are the most<br />
entertaining (Larkin, 1979).<br />
According to McQuail (1983), the <strong>value</strong> of entertainment rests in its capability to fulfill<br />
audience needs for escapism, diversion, aesthetic enjoyment or emotional release. People<br />
grading Web ads high in <strong>value</strong> would also tend to develop favorable general attitudes.<br />
Entertainment would retain an independent and direct impact on overall ad attitudes since both<br />
of these constructs have affective dimensions that are not captured by ad <strong>value</strong>. Content<br />
(informativeness) and form (entertainment), crucial to its effectiveness, are both important<br />
predictors of ad <strong>value</strong> (Aaker, Batra and Myers, 1992). For the Web, one <strong>value</strong>-enhancing<br />
benefit of its interactive ability is the access it will afford consumers to an ad that is timely,<br />
relevant and convenient, all crucial determinants of its informativeness (Ducoffe, 1996).<br />
As stated by Eighmey and McCord (1995, 1997), a commercial Web site is a complex<br />
assortment of uses and gratifications, among which entertainment or stimulation would be the<br />
leading dimension, followed by informativeness, involvement with others, personal involvement<br />
with information content, and executional dimensions related to information overload. Still,<br />
Eighmey and McCord (1997) showed a consistency with previous uses and gratifications studies<br />
and studies of TV commercials and Web sites. In fact, effective Web sites correspond to the<br />
valuable intersection of informativeness and entertainment, as surfers are attracted to information<br />
that adds <strong>value</strong> in both form and substance.<br />
Entertainment factor is similar but not identical to terms that load highly on an entertaining<br />
dimension often found in raters evaluations of TV commercials. Stern (1990) mentioned that<br />
consumers who consider an ad as entertaining are more likely to credit the brand with positive<br />
attributes and are more likely to intend to purchase the brand.<br />
As previously seen in the ELM, we can name attractive sources (in our case, similar to<br />
entertainment), music (Chebat et al., 2001), humor, and visuals as peripheral cues (Cho, 1999; Shavitt et<br />
al., 1994). This affective variable influences attitude towards the brand which impacts purchase intention<br />
(De Pelsmacker et al., 1998).<br />
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