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Quality, value, satisfaction, trust, a

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appropriation strategies adopted by shoppers. On the contrary, the third spatial configuration<br />

(passive ludic space) does not seem to influence shoppers’ behaviour.<br />

Conclusion<br />

These two studies show that:<br />

-Four behavioural strategies can be distinguished, each of which is a means for the consumer to<br />

create a specific type of experience (“going by” functional, functional utilitarian, active ludic,<br />

passive ludic);<br />

-Discontinuity introduced in space creates the framework for shoppers’ mobility and influences<br />

the types of strategies shoppers choose and the experience created. High discontinuity<br />

encourages active ludic experience, whereas high continuity encourages functional utilitarian<br />

experience.<br />

As few empirical works were carried out on the topic, our two studies are exploratory. Two main<br />

limits can be mentioned.<br />

The first limit deals with the classification of the shopping trips. Few methodological tools exist<br />

to measure the reliability of the allocation of the shopping trips to the different strategies.<br />

Although we have used triangulation (with external data, with other research, and through<br />

several classifications), the comparison to the classification of the shopping trips by another<br />

researcher could be a useful indicator of reliability. Regarding the interpretation of the strategies,<br />

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