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Quality, value, satisfaction, trust, a

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<strong>satisfaction</strong> (Oliver, 1980; Westbrook and Oliver, 1981; Oliver and Bearden, 1983), one item its<br />

affective dimension (Oliver, 1980; Westbrook, 1987; Westbrook and Oliver, 1981; Oliver and<br />

Bearden, 1983; Oliver, 1996) and two items its conative dimension (Westbrook and Oliver, 1981)<br />

(Hausknecht, 1990). Responses are anchored on a 7 point scale. Coefficient alpha is 0.9305.<br />

A second study developed a measure of shopping orientation. Expectations were assessed on<br />

a seven point semantic differential scale by a single item: “I expect: to be efficient � to spend a<br />

good time”. Consumers’ responses to their environment have been classified according to four<br />

dimensions representing affective quality: (1) arousing versus sleepy, (2) exciting versus gloomy,<br />

(3) pleasant versus unpleasant and (4) distressing versus relaxing (Russell, 1980; Russell and Pratt,<br />

1980; Darden and Babin, 1994; Babin and Darden, 1996). In this research, we use the pleasant<br />

versus unpleasant dimension for a parsimonious representation of affective quality. Eleven items<br />

measure consumer perceptions of the web site’s affective quality and were pre-tested with 110<br />

students. Five items were selected. Responses were anchored on a 7 point scale from 1= strongly<br />

disagree to 7=strongly agree. Coefficient alpha is 0.9114.<br />

Shopping orientation manipulation<br />

Scenarios have been used by prior research (Eroglu and Machleit, 1990; Dabholkar, 1994;<br />

Dabholkar and Bagozzi, 2002) to manipulate the shopping or service situation. In this research, two<br />

scenarios were created to induce a “shopping as work” and a “shopping as recreation” orientation.<br />

We used consumer role, time pressure and shopping motives to effect the manipulation and we<br />

controlled the effects of the physical and social environment - each subject visited the electronic<br />

catalog in a similar setting- computer laboratories of business schools – and antecedent states – each<br />

subject had to visit an electronic catalog with a “shopping as work” or a “shopping as recreation”<br />

scenario. A scenario was developed for each electronic catalog for a total of 8 scenarios.<br />

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