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urbanLab Magazin 2021 - Transformation

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Fig. 6: Render represents façade interaction with people inside the building<br />

reaction delay time. The prototype has<br />

shown the movement of a kinetic mechanism.<br />

This motion illustrates an aesthetic<br />

sequence of one mechanical module.<br />

However, a simulation of a whole<br />

kinetic mechanic module is shown on<br />

the Rhino-Grasshopper simulation.<br />

With this model, a concept of interacting<br />

with human kinetic façade has<br />

been demonstrated.<br />

CONCLUSION<br />

This thesis project is an attempt to bring<br />

more attention to the dynamic relation<br />

of humans and façade. As a result, a<br />

second skin facade with an interactive<br />

kinetic system solution has been developed.<br />

This system can react to people's<br />

movements and create an attraction<br />

effect by using both: a sonic sensor<br />

for interactive control and a pre-programmed<br />

script. Kinetic modules can<br />

create a visual effect of a fast-changing<br />

façade from transparent to opaque.<br />

To reach the desired interaction and positive<br />

effect on human perception two<br />

main aspects of kinetic interactive façade<br />

has to be considered: Technological<br />

and Interaction aspect. The function of<br />

a human-interactive kinetic façade can<br />

be oriented to entertainment and advertisement.<br />

It has the potential to engage<br />

the public, as a communication device<br />

for marketing purposes of different<br />

brands. In the design of an interactive<br />

kinetic façade, capital costs can be high,<br />

but they can be recovered from advertising<br />

revenue when used strategically. -<br />

References:<br />

Achten H. 2011: Degrees of Interaction -Towards a Classification.<br />

In Respecting Fragile Places: 29th eCAADe Conference Proceedings.<br />

Ljubljana, Slovenia: University of Ljubljana. p.568-569<br />

Ayyappan K., Kumari M. 2018: A review on the application of<br />

kinetic architecture in building facades. International Research Journal<br />

of Engineering and Technology Vol. 5, no. 8, p. 7<br />

Cuayáhuitl H., Otterlo M., Dethlefs M. 2013: Machine learning<br />

for in interactive systems and robots: a brief introduction. MLIS ‘13<br />

Proceedings of the 2nd Workshop on Machine Learning for Interactive<br />

Systems: Bridging the Gap between Perception, Action and Communication,<br />

p.19-28<br />

Hogan N., Buerger S. 2004: Impedance and interaction control. Robotics<br />

and Automation Handbook, vol. 1. Boca Raton. FL, USA. CRC Press<br />

Weiser M. 1991: The computer of the 21st century. Scientific American,<br />

265(3), p.66–75<br />

Maria Eero<br />

M.Eng. Integrated Design - Facade Design<br />

Originally from Estonia, Maria studied architecture<br />

at the State University of architecture and civil engineering,<br />

Russia (2016). After working for several<br />

years in the architecture field, she pursued an<br />

M.Eng. degree in Facade design (MID) at the Technische<br />

Hochschule Ostwestfalen-Lippe, Germany<br />

(<strong>2021</strong>). There she worked as a scientific researcher<br />

and teaching assistant, and as a team manager of<br />

the FabLab, Detmold. After graduation with the<br />

thesis topic of Interactive kinetic façade, Maria<br />

works as a Facade Engineer and a project researcher<br />

at Dipl.-Ing. Hölscher GmbH, based in Kleve.<br />

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