urbanLab Magazin 2021 - Transformation
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„<br />
Fig. 5: Object-based models allow for the control over all parameters for each mesh.<br />
This provides a flexible tool for reproducibility under test conditions. (Own illustration)<br />
The architect still misses – in most of the cases – the feedback<br />
of the user of buildings in order to modify his/her design.<br />
We finally Real-Time render the environments<br />
using the Unreal Engine for visualization<br />
and the RAVEN room acoustics<br />
simulation engine for auralization.<br />
In the case of photogrammetric captured<br />
environments, light transfers are<br />
extracted directly from the visual data,<br />
since they contain real illumination. The<br />
acoustic cues can be recorded or simulated<br />
from an acoustic model.<br />
• Colors and shadows are printed in<br />
the textures.<br />
• This technique is specially suitable<br />
for complex geometries, normally<br />
present in historic and monumental<br />
architecture.<br />
• Acoustic models can be derived<br />
from the geometries and textures.<br />
For object based models, lighting is calculated<br />
and rendered on the platform,<br />
in order to achieve the immersive experience.<br />
• Both backed light or real time renderings<br />
can be rendered with object-based<br />
models<br />
• Acoustic models are extracted<br />
and simplified from the visual models<br />
taking care of reflection and<br />
diffraction.<br />
• Lighting and texturing are rendered<br />
independently. -<br />
70 HUMAN CENTERED DESIGN