10.11.2021 Aufrufe

urbanLab Magazin 2021 - Transformation

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„<br />

Fig. 5: Object-based models allow for the control over all parameters for each mesh.<br />

This provides a flexible tool for reproducibility under test conditions. (Own illustration)<br />

The architect still misses – in most of the cases – the feedback<br />

of the user of buildings in order to modify his/her design.<br />

We finally Real-Time render the environments<br />

using the Unreal Engine for visualization<br />

and the RAVEN room acoustics<br />

simulation engine for auralization.<br />

In the case of photogrammetric captured<br />

environments, light transfers are<br />

extracted directly from the visual data,<br />

since they contain real illumination. The<br />

acoustic cues can be recorded or simulated<br />

from an acoustic model.<br />

• Colors and shadows are printed in<br />

the textures.<br />

• This technique is specially suitable<br />

for complex geometries, normally<br />

present in historic and monumental<br />

architecture.<br />

• Acoustic models can be derived<br />

from the geometries and textures.<br />

For object based models, lighting is calculated<br />

and rendered on the platform,<br />

in order to achieve the immersive experience.<br />

• Both backed light or real time renderings<br />

can be rendered with object-based<br />

models<br />

• Acoustic models are extracted<br />

and simplified from the visual models<br />

taking care of reflection and<br />

diffraction.<br />

• Lighting and texturing are rendered<br />

independently. -<br />

70 HUMAN CENTERED DESIGN

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