10.11.2021 Aufrufe

urbanLab Magazin 2021 - Transformation

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Fig. 2: The water feartures and their spectrum<br />

at the Sheaf Square, Sheffield, UK.<br />

SPACE<br />

In urban open public spaces, architectural<br />

changes and urban design options<br />

could affect the sound field significantly.<br />

A study in a typical urban square<br />

(Kang, 2005) shows that if a relatively<br />

far field is considered, the sound pressure<br />

level (SPL) is typically 6-9dB lower<br />

when the square side is doubled;<br />

8dB lower when the square height is<br />

decreased from 50m to 6m (diffuse<br />

boundaries); 5dB (diffuse boundaries)<br />

or 2dB (geometrical boundaries) lower<br />

if the length/width ratio is increased<br />

from 1 to 4, and 10-12dB lower if the<br />

boundary absorption coefficient is increased<br />

from 0.1 to 0.9. Whilst these<br />

results show the effectiveness of controlling<br />

the geometry and boundary<br />

conditions for soundscape planning<br />

and design, other landscape elements<br />

may be effective too, such as vegetation,<br />

urban furniture and barriers.<br />

Reverberation is also an important index<br />

for the soundscape in urban open<br />

public spaces. On the one hand, with a<br />

constant SPL, soundscape evaluation<br />

may vary with different reverberations.<br />

On the other hand, a suitable reverberation<br />

time (RT), say 1-2s, can make<br />

street-music more enjoyable.<br />

PEOPLE<br />

Considerable research has been carried<br />

out in terms of the effects on the<br />

soundscape evaluation (Yu and Kang,<br />

2008) by various (1) social and demographic<br />

factors, including age, gender,<br />

education, profession, residential status<br />

(i.e. local and non-local), cultural<br />

background, and acoustic environment<br />

at home and at working place; (2) activities<br />

including moving types such as walking,<br />

playing with children, and sport;<br />

and non-moving types such as sitting,<br />

standing, reading, and watching; and (3)<br />

behaviours such as wearing earphones<br />

and sunglasses. The results have clearly<br />

58 HUMAN CENTERED DESIGN

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