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Savage Worlds Free Bestiary - Savagepedia

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14.5. MUMMIES CHAPTER 14. M<br />

14.5.2. Mummy, Greater (WC)<br />

The classic Hammer mummy: slow, powerful, and as inevitable as death.<br />

• Attributes: Agility d4, Smarts d6, Spirit d12, Strength d12+2, Vigor<br />

d12<br />

• Skills: Fighting d10, Notice d4<br />

• Pace: 4; Parry: 7; Toughness: 13<br />

• Special Abilities:<br />

– Damage Resistance: Mummies are supernaturally tough; they<br />

get +3 to Toughness. This is not armor, so AP attacks get no<br />

bonus.<br />

– Fear: Greater mummies incur a Guts roll in those who see them.<br />

– Fearless: Greater mummies are immune to Fear and Intimidation<br />

effects.<br />

– Single Minded: Greater mummies have intense focus and sense<br />

of purpose. They get a +2 to resist Smarts-based Tricks.<br />

– Slam: Str+d4 attack.<br />

– Slow: Greater mummies move at Pace 4 and they roll only a d4<br />

for running rolls.<br />

– Tireless: They are never Fatigued.<br />

– Tracking Sense: Greater mummies always have a mission, typically<br />

to kill those who defiled their grave. They can always find<br />

the individuals they’re tracking, no matter where on Earth they<br />

may run or hide. They ignore all lighting penalties (including<br />

those for complete darkness and other blinding effects; their eyes<br />

rotted out long ago!) and can ‘see’ through Invisibility and illusions.<br />

– Undead: Greater mummies gain the following benefits: +2 Toughness;<br />

+2 to recover from being Shaken; No wound penalties; Immune<br />

to disease and poison; No additional damage from called<br />

shots.<br />

14.5.3. Mummy Lord (WC)<br />

Mummy Lords are as rare as they are powerful. They have been damned<br />

to eternal life as a mummy as punishment for an offense against their<br />

Pharaoh; they’re usually set to guard over the greatest secrets - or treasures!<br />

- of the desert.<br />

95

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