Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
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21.2. WIGHT CHAPTER 21. W<br />
– Claws: Str+d4. Wights also drain warmth and life from the victim:<br />
a character clawed by a wight must make a Vigor roll; failure<br />
means you lose 1 die type of Vigor and take 1 Fatigue level. On<br />
a success, you only take the Fatigue; with a raise, there ’s no effect.<br />
Lost Fatigue and Vigor returns in 1 hour, provided you have<br />
somewhere to warm up.<br />
– Damnation of the Soul: Any humanoid slain by a wight has a 50%<br />
chance of become one of them within 1d4 rounds. The spawn are<br />
under the command of the wight that created them and remain<br />
enslaved until its death. They do not retain any of the abilities<br />
they had in life.<br />
– Darkvision: Wights can see in complete darkness and through<br />
the thickest smoke or fog; all lighting penalties are cut in half.<br />
– Fear: Anyone who sees a wight must make a Guts check.<br />
– Fearless: Wights are immune to Fear and Intimidation.<br />
– Undead: Wights gain the following benefits: +2 Toughness; +2<br />
to recover from being Shaken; Immune to poison and disease; No<br />
additional damage from called shots.<br />
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