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Savage Worlds Free Bestiary - Savagepedia

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10.3. GHROLL (WC) CHAPTER 10. G<br />

• Skills: Fighting d6, Guts d6, Intimidation d6, Notice d8, Stealth d8,<br />

Tracking d8<br />

• Pace: 6; Parry: 5; Toughness: 8<br />

• Edges: Improved Frenzy<br />

• Special Abilities:<br />

– Claw/Bite: Str+d4<br />

– Infravision: Ghouls are nocturnal creatures; halve penalties for<br />

bad lighting against living targets (round down).<br />

– Paralysis: The touch of a ghoul – typically delivered through it’s<br />

claw or bite attack – can cause paralysis. Those hit by the ghoul<br />

for a Shaken result or better should immediately make a Vigor<br />

check at -2 or be paralyzed for 1d6 rounds.<br />

– Undead: +2 Toughness; +2 to recover from Shaken; no extra<br />

damage from called shots; immune to disease and poison.<br />

10.3. Ghroll (WC)<br />

These horrific creatures are trolls brought back to unlife as ghouls. The<br />

look like trolls that have spent a week in the grave, and smell even worse.<br />

• Attributes: Agility d6, Smarts d4, Spirit d8, Strength d12+2, Vigor<br />

d10<br />

• Skills: Fighting d8, Guts d10, Intimidation d10, Notice d8, Swimming<br />

d4, Tracking d4, Throwing d6<br />

• Pace: 6; Parry: 6; Toughness: 12 (1)<br />

• Edges: Quick, Improved Sweep<br />

• Special Abilities:<br />

– Armor +1: Rubbery hide.<br />

– Claws: Str+d4<br />

– Fast Regeneration: Ghroll may attempt a natural healing roll every<br />

round unless their wounds were caused by fire or flame.<br />

– Infravision: Ghrolls halve penalties for bad lighting when atacking<br />

living targets (round down).<br />

– Size +2: Ghrolls are tall, lanky creatures over 9’ tall.<br />

– Undead Wild Card: +2 Toughness; +2 to recover from Shaken;<br />

no extra damage from called shots; immune to disease and poison;<br />

ignores Wound penalties.<br />

60

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