Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
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10.3. GHROLL (WC) CHAPTER 10. G<br />
• Skills: Fighting d6, Guts d6, Intimidation d6, Notice d8, Stealth d8,<br />
Tracking d8<br />
• Pace: 6; Parry: 5; Toughness: 8<br />
• Edges: Improved Frenzy<br />
• Special Abilities:<br />
– Claw/Bite: Str+d4<br />
– Infravision: Ghouls are nocturnal creatures; halve penalties for<br />
bad lighting against living targets (round down).<br />
– Paralysis: The touch of a ghoul – typically delivered through it’s<br />
claw or bite attack – can cause paralysis. Those hit by the ghoul<br />
for a Shaken result or better should immediately make a Vigor<br />
check at -2 or be paralyzed for 1d6 rounds.<br />
– Undead: +2 Toughness; +2 to recover from Shaken; no extra<br />
damage from called shots; immune to disease and poison.<br />
10.3. Ghroll (WC)<br />
These horrific creatures are trolls brought back to unlife as ghouls. The<br />
look like trolls that have spent a week in the grave, and smell even worse.<br />
• Attributes: Agility d6, Smarts d4, Spirit d8, Strength d12+2, Vigor<br />
d10<br />
• Skills: Fighting d8, Guts d10, Intimidation d10, Notice d8, Swimming<br />
d4, Tracking d4, Throwing d6<br />
• Pace: 6; Parry: 6; Toughness: 12 (1)<br />
• Edges: Quick, Improved Sweep<br />
• Special Abilities:<br />
– Armor +1: Rubbery hide.<br />
– Claws: Str+d4<br />
– Fast Regeneration: Ghroll may attempt a natural healing roll every<br />
round unless their wounds were caused by fire or flame.<br />
– Infravision: Ghrolls halve penalties for bad lighting when atacking<br />
living targets (round down).<br />
– Size +2: Ghrolls are tall, lanky creatures over 9’ tall.<br />
– Undead Wild Card: +2 Toughness; +2 to recover from Shaken;<br />
no extra damage from called shots; immune to disease and poison;<br />
ignores Wound penalties.<br />
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