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Savage Worlds Free Bestiary - Savagepedia

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13.2. LIVING STATUES CHAPTER 13. L<br />

13.2.1. Crystal Statue<br />

These appear to be carved from a block of quartz or some other crystal.<br />

They are frighteningly quick, vicious opponents, lacking in patience and<br />

guile.<br />

• Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8<br />

• Skills: Fighting d8, Guts d8, Notice d6, Stealth d6 Pace: 8; Parry: 6;<br />

Toughness: 8 (2)<br />

• Edges: Fleet-Footed, Improved Frenzy<br />

• Gear:<br />

– Sword: Str+d8. These are carved from the same crystal as the<br />

statue, and share the statues’ vulnerability to sonics (see below).<br />

• Special Abilities:<br />

– Armor +2: The statue is made of solid crystal.<br />

– Construct: Though they are sentient, crystal statues are still considered<br />

constructs in many ways. As a result, they gain the following<br />

bonuses: +2 to recover from being Shaken; no additional<br />

damage from called shots; constructs do not suffer from poison<br />

or disease.<br />

– Vulnerability (Sonics): Crystal statues are vulnerable to sonic<br />

and sound-based attacks; they cause the statues to resonate and<br />

possibly shatter! Any time a statue is hit with such an attack and<br />

is Shaken or Wounded, it must immediately make a Vigor roll or<br />

shatter, killing it instantly.<br />

13.2.2. Iron Statue<br />

These statues can also be of any size or shape, though they are invariably<br />

larger and bulkier than crystal statues.<br />

• Attributes: Agility d6, Smarts d6, Spirit d8, Strength d12+2, Vigor<br />

d10<br />

• Skills: Fighting d6, Guts d10, Notice d4<br />

• Pace: 6 ; Parry: 5; Toughness: 11 (3)<br />

• Edges: Improved Sweep<br />

• Special Abilities:<br />

– Armor +3<br />

87

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