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Savage Worlds Free Bestiary - Savagepedia

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8.3. ELEPHANTS CHAPTER 8. E<br />

• Pace: 6; Parry: 5; Toughness: 10<br />

• Edges: Level Headed<br />

• Special Abilities:<br />

– Aquatic: Water elementals obviously can’t drown. They can swim<br />

at a Pace of 15”.<br />

– Drowning Attack: A water elemental can attack by moving into<br />

the same area as a target; make an opposed Agility roll for the<br />

attack. If the elemental wins, the character is trapped inside and<br />

must immediately begin checking against Drowning as in white<br />

water (see SW:EX page 104), substituting Vigor rolls in place of<br />

Swimming. In order to escape, the trapped character must win<br />

an opposed Strength roll against the elemental; if the elemental<br />

is Shaken, the trapped character gets a +2 to their roll. Any<br />

attack on the elemental that comes up a 1 on the attack die indicates<br />

that the trapped character is hit instead (use the Innocent<br />

Bystanders rules, SW:EX page 69). The elemental can only<br />

drown one character at a time, and cannot move while drowning<br />

someone; if it does, the trapped character is freed.<br />

– Immunity: The elemental is immune to all water based attacks<br />

and effects. Cold based attacks won’t hurt it, but will freeze portions<br />

of it; each attack reduces its Pace by 1, but adds 1 to its<br />

Toughness, for 1d4 rounds.<br />

– Invulnerability: Water elementals are immune to all non-magical<br />

attacks except fire. A torch or lantern causes them 1d6 damage<br />

(+4 for the Vulnerability) but is instantly put out if it hits.<br />

– Size +3<br />

– Slam: Str attack.<br />

– Tidal Wave: The elemental can surge forward, slamming multiple<br />

targets in a single round. Place a Small Burst Template in place<br />

of the elemental for the duration of the tidal wave, and move it<br />

in a straight line 6”. Anyone hit takes Str -2 damage.<br />

– Vulnerability: Water elementals are vulnerable to fire or flame<br />

based attacks. Such attacks cause +4 Damage.<br />

8.3. Elephants<br />

8.3.1. Elephant<br />

It’s an elephant!<br />

52

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