Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
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8.3. ELEPHANTS CHAPTER 8. E<br />
• Pace: 6; Parry: 5; Toughness: 10<br />
• Edges: Level Headed<br />
• Special Abilities:<br />
– Aquatic: Water elementals obviously can’t drown. They can swim<br />
at a Pace of 15”.<br />
– Drowning Attack: A water elemental can attack by moving into<br />
the same area as a target; make an opposed Agility roll for the<br />
attack. If the elemental wins, the character is trapped inside and<br />
must immediately begin checking against Drowning as in white<br />
water (see SW:EX page 104), substituting Vigor rolls in place of<br />
Swimming. In order to escape, the trapped character must win<br />
an opposed Strength roll against the elemental; if the elemental<br />
is Shaken, the trapped character gets a +2 to their roll. Any<br />
attack on the elemental that comes up a 1 on the attack die indicates<br />
that the trapped character is hit instead (use the Innocent<br />
Bystanders rules, SW:EX page 69). The elemental can only<br />
drown one character at a time, and cannot move while drowning<br />
someone; if it does, the trapped character is freed.<br />
– Immunity: The elemental is immune to all water based attacks<br />
and effects. Cold based attacks won’t hurt it, but will freeze portions<br />
of it; each attack reduces its Pace by 1, but adds 1 to its<br />
Toughness, for 1d4 rounds.<br />
– Invulnerability: Water elementals are immune to all non-magical<br />
attacks except fire. A torch or lantern causes them 1d6 damage<br />
(+4 for the Vulnerability) but is instantly put out if it hits.<br />
– Size +3<br />
– Slam: Str attack.<br />
– Tidal Wave: The elemental can surge forward, slamming multiple<br />
targets in a single round. Place a Small Burst Template in place<br />
of the elemental for the duration of the tidal wave, and move it<br />
in a straight line 6”. Anyone hit takes Str -2 damage.<br />
– Vulnerability: Water elementals are vulnerable to fire or flame<br />
based attacks. Such attacks cause +4 Damage.<br />
8.3. Elephants<br />
8.3.1. Elephant<br />
It’s an elephant!<br />
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