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Savage Worlds Free Bestiary - Savagepedia

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3. Templates<br />

Just a note about templates: simply add the value proposed. You don’t<br />

need to make any maths, we made it for you: for example, as you can see<br />

in the Ancient template, Toughness +6 is gained with augmented Vigor,<br />

Armor and Size.<br />

3.1. Ancient - Template<br />

An Ancient is a ”template” that you can apply on a ”normal” beast, when<br />

you need a more powerful enemy quickly. Ancient animals are found in<br />

the deep of forests or other natural enviroments, usually guarding sacred<br />

places, or objects that needs to remain hidden from the civil men forever.<br />

The creature becomes a Wild Card, if it wasn’t before.<br />

• Attributes: Agility -1 step, remove the ”A” from Smarts, Spirit +2<br />

steps, Strength +3 steps, Vigor +2 steps<br />

• Skills: Fighting +1 step, Guts +2 steps, Intimidate +2 steps, Notice<br />

+2 steps<br />

• Pace: +2 (every type of movement); Parry: +1; Toughness: +6 (+1)<br />

• Edges:<br />

– Chooose one from: Level Headed, Frenzy, Fear. If the creature<br />

had the same Edge before, turn it into the Improved version.<br />

• Special Abilities:<br />

– Armor: +1 step. The skin is sturdier.<br />

– Natural weapons: +1 step of Damage.<br />

– Size +3 (eventually check for Large/Huge/Gargantuan)<br />

4

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