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Savage Worlds Free Bestiary - Savagepedia

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11.6. HYDRA (WC) CHAPTER 11. H<br />

– Heavy Bow: Range 10/20/40, 2d6+1 damage, +1 AP.<br />

• Special Abilities:<br />

– Low Light Vision: Hobgoblins ignore Dim and Dark light conditions.<br />

11.5.1. Hobgoblin Leader (WC)<br />

The elite of hobgoblin society – if you can call it that – they lead through<br />

fear and iron discipline. Attributes: Agility d6, Smarts d8, Spirit d10,<br />

Strength d10, Vigor d10<br />

• Skills: Fighting d10, Guts d10, Intimidation d10, Knowledge: Tactics<br />

& Warfare d8, Notice d6, Shooting d10, Stealth d6, Throwing d8<br />

• Pace: 6 ; Parry: 8 (7 without shield); Toughness: 9 (2)<br />

• Edges: Improved Frenzy, Level Headed<br />

• Gear:<br />

– Piecemeal Armor: Armor +2; no different than the armor of their<br />

troops, though they’ll typically have a crest on their helm to differentiate<br />

them from the others.<br />

– Falchion: Str+d8 damage.<br />

– Medium Shield: +1 Parry, +2 armor vs. ranged attacks that hit.<br />

These are usually equipped with vicious spikes that do Str+d4<br />

damage when used as a weapon.<br />

• Special Abilities:<br />

– Low Light Vision: They ignore Dim and Dark light conditions.<br />

11.6. Hydra (WC)<br />

These creatures are similar to dragons, though smaller and lacking wings,<br />

and with multiple heads.<br />

• Attributes: Agility d6, Smarts d8 (A), Spirit d8, Strength d12+2, Vigor<br />

d10<br />

• Skills: Fighting d6, Guts d8, Intimidation d10, Notice d10<br />

• Pace: 6 ; Parry: 5; Toughness: 13 (2)<br />

• Special Abilities:<br />

76

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