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Savage Worlds Free Bestiary - Savagepedia

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18. S<br />

18.1. Salamanders<br />

Salamanders are magical lizards from the elemental dimensions of Fire<br />

and Ice, though they sometimes slip through the cracks and end up on our<br />

world.<br />

18.1.1. Fire Salamander<br />

• Attributes: Agility d8, Smarts d8 (A), Spirit d8, Strength d12+1, Vigor<br />

d10<br />

• Skills: Fighting d8, Guts d10, Intimidation d10, Notice d8<br />

• Pace: 8; Parry: 6; Toughness: 11 (2)<br />

• Special Abilities:<br />

– Armor +2: Tough scales.<br />

– Bite/Claw: Str+d6<br />

– Body Heat: Fire salamanders emit a tremendous amount of heat.<br />

Anyone coming within 3” must begin making Vigor rolls each<br />

round or become Fatigued (see SW:EX page 105).<br />

– Fleet Footed: They have Pace 8 and roll a d10 for running.<br />

– Immunity: They are immune to all fire and heat based attacks<br />

and effects.<br />

– Size +2<br />

– Weakness (Cold): Fire salamanders are vulnerable to cold attacks,<br />

taking +4 damage from them. In temperatures under 20°C<br />

(70°F), they suffer the effects of extreme cold (see SW:EX page<br />

103).<br />

18.1.2. Ice Salamander<br />

• Attributes: Agility d6, Smarts d6 (A), Spirit d10, Strength d12+3,<br />

Vigor d12<br />

• Skills: Fighting d6, Guts d10, Intimidation d8, Notice d6<br />

107

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