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Savage Worlds Free Bestiary - Savagepedia

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7.6. DRYAD CHAPTER 7. D<br />

7.6. Dryad<br />

A female spirit of the trees. They are tied to a tree at birth, and die if the<br />

tree dies. They’re generally peaceful and reclusive.<br />

• Attributes: Agility d8, Smarts d8, Spirit d10, Strength d6, Vigor d6<br />

• Skills: Climbing d6, Fighting d4, Guts d6, Notice d8, Persuasion d8,<br />

Stealth d10<br />

• Pace: 6; Parry: 4; Toughness: 5<br />

• Edges: Very Attractive<br />

• Special Abilities:<br />

– One With the Forest: Dryads get a +2 to their Notice and Stealth<br />

rolls.<br />

– Charm: Few men can resist the charms of a dryad. This is the<br />

equivalent of the Puppet power; the dryad and target make opposed<br />

Spirit rolls. If the dryad wins, the target is under her<br />

control. When facing numerous opponents, she’ll use the target<br />

to occupy them until she can escape; if facing a single foe,<br />

she’ll take them back to her tree and Merge them (see below). A<br />

Charmed target remains under control for one hour.<br />

– Merging: A dryad can physically merge with her tree by making<br />

a Spirit roll. While inside the tree, she can’t be harmed unless<br />

the tree is harmed. If she’s taken more than 36” away from her<br />

tree, however, she must make a Vigor roll each round or die. A<br />

dryad can also force a Charmed opponent to merge with her tree;<br />

the target can make a Spirit roll to resist, but failing that, they<br />

will be dragged into the tree. Merged victims will live as long<br />

as the tree does, and can be freed by the dryad or with a Dispel<br />

effect.<br />

47

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