Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
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11.7. INVISIBLE DEVOURER CHAPTER 11. H<br />
– Armor +2: Thick scales.<br />
– Bite: Str+d4 damage, Reach 1.<br />
– Size +4<br />
– Large: Opponents get a +2 to all attack rolls.<br />
– Many-Headed: Hydras have 3d4 heads. They can be killed by<br />
either attacking the body or by killing all the heads individually.<br />
The body uses all the stats listed above; it’s easy to hit due to its<br />
size, but harder to damage. An individual head can be Shaken,<br />
but this doesn’t effect the others, and as long as at least one head<br />
remains un-Shaken, the body can act as well. Heads can be killed<br />
with a single Wound (area effect attacks like Blast always hit the<br />
body rather than the heads!), and have the following stats:<br />
– Head: Parry 7, Toughness 7, -2 to all attack rolls against them (-4<br />
called shot to the head & +2 large creature)<br />
– Sweep: Hydras can attack as many adjacent opponents as it has<br />
living heads, though it can’t send more than one head after the<br />
same target (they tend to get in the way of each other).<br />
11.7. Invisible Devourer<br />
A 10’ (2”) square cube, almost completely transparent, which moves through<br />
dungeons clearing them of waste and corpses. When they encounter living<br />
beings, the devourer’s touch paralyzes them, usually long enough for them<br />
to suffocate and the devourer to consume them. It has but one attack: it<br />
keeps moving forward, inexorably, until killed.<br />
• Attributes: Agility d4, Smarts -, Spirit d6, Strength d8, Vigor d8<br />
• Skills: None<br />
• Pace: 2 ; Parry: 2; Toughness: 10<br />
• Special Abilities:<br />
– Consumption: The devourer attacks simply by moving forward.<br />
Opponents in the way, paralyzed or not, are drawn into the devourer’s<br />
body (characters who aren’t paralyzed will have to roll<br />
against paralyzation each round they’re in the devourer). Characters<br />
drawn in must immediately begin making Vigor rolls to<br />
keep from suffocating (use the Drowning rules, SW:EX page 95).<br />
A swallowed character who remains unparalyzed can try to crawl<br />
free with an opposed Strength roll against the devourer. It takes<br />
several hours for a devourer to digest a full-sized human; they<br />
can’t digest metal or glass, and these will remain inside the devourer<br />
for several days, until it can finally expel them as waste.<br />
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