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Savage Worlds Free Bestiary - Savagepedia

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11.7. INVISIBLE DEVOURER CHAPTER 11. H<br />

– Armor +2: Thick scales.<br />

– Bite: Str+d4 damage, Reach 1.<br />

– Size +4<br />

– Large: Opponents get a +2 to all attack rolls.<br />

– Many-Headed: Hydras have 3d4 heads. They can be killed by<br />

either attacking the body or by killing all the heads individually.<br />

The body uses all the stats listed above; it’s easy to hit due to its<br />

size, but harder to damage. An individual head can be Shaken,<br />

but this doesn’t effect the others, and as long as at least one head<br />

remains un-Shaken, the body can act as well. Heads can be killed<br />

with a single Wound (area effect attacks like Blast always hit the<br />

body rather than the heads!), and have the following stats:<br />

– Head: Parry 7, Toughness 7, -2 to all attack rolls against them (-4<br />

called shot to the head & +2 large creature)<br />

– Sweep: Hydras can attack as many adjacent opponents as it has<br />

living heads, though it can’t send more than one head after the<br />

same target (they tend to get in the way of each other).<br />

11.7. Invisible Devourer<br />

A 10’ (2”) square cube, almost completely transparent, which moves through<br />

dungeons clearing them of waste and corpses. When they encounter living<br />

beings, the devourer’s touch paralyzes them, usually long enough for them<br />

to suffocate and the devourer to consume them. It has but one attack: it<br />

keeps moving forward, inexorably, until killed.<br />

• Attributes: Agility d4, Smarts -, Spirit d6, Strength d8, Vigor d8<br />

• Skills: None<br />

• Pace: 2 ; Parry: 2; Toughness: 10<br />

• Special Abilities:<br />

– Consumption: The devourer attacks simply by moving forward.<br />

Opponents in the way, paralyzed or not, are drawn into the devourer’s<br />

body (characters who aren’t paralyzed will have to roll<br />

against paralyzation each round they’re in the devourer). Characters<br />

drawn in must immediately begin making Vigor rolls to<br />

keep from suffocating (use the Drowning rules, SW:EX page 95).<br />

A swallowed character who remains unparalyzed can try to crawl<br />

free with an opposed Strength roll against the devourer. It takes<br />

several hours for a devourer to digest a full-sized human; they<br />

can’t digest metal or glass, and these will remain inside the devourer<br />

for several days, until it can finally expel them as waste.<br />

77

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