Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
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10.7. GORGON CHAPTER 10. G<br />
10.7. Gorgon<br />
These magical creatures appear to be bulls covered in heavy metallic scales.<br />
• Attributes: Agility d6, Smarts d6 (A), Spirit d8, Strength d12+2, Vigor<br />
d10<br />
• Skills: Fighting d6, Guts d10, Intimidation d8, Notice d4<br />
• Pace: 6 ; Parry: 5; Toughness: 12 (3)<br />
• Special Abilities:<br />
– Armor +3: Metallic scales.<br />
– Charge: If the gorgon moves 6” in a straight line before attacking,<br />
it does Str+4 damage.<br />
– Horns/Hooves: Str+d6<br />
– Petrifying Breath: Any round that the Gorgon does not attack<br />
with horns or hooves, it may belch forth a cloud of green gas<br />
which petrifies those exposed to it. Place a Small Burst Template<br />
directly in front of the Gorgon; anyone touched by it must make<br />
an immediate Vigor roll at –2 or be turned to stone. This can be<br />
cured by a Greater Healing spell (which will not heal any Wounds<br />
at the same time) or by killing the gorgon.<br />
– Size +2<br />
10.8. Great Worm<br />
These giant gray wormlike creatures are usually about 30’ (5” on tabletop)<br />
long, with a gaping maw fully five feet across and lined completely around<br />
with sharp, hook shaped teeth.<br />
• Attributes: Agility d4, Smarts d4 (A), Spirit d6, Strength d12+2, Vigor<br />
d6<br />
• Skills: Fighting d6, Guts d6, Notice d4<br />
• Pace: 4; Parry: 5; Toughness: 11<br />
• Special Abilities:<br />
– Bite: Str+d4<br />
– Burrowing: Great worms can move through loose earth at Pace<br />
4.<br />
– Large: Opponents get a +2 to all attack rolls.<br />
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