Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
10.4. GIANTS CHAPTER 10. G<br />
10.4. Giants<br />
10.4.1. Hill Giant (WC)<br />
The smallest – and least intelligent - of the giants, they still tower over<br />
Ogres at 12’ tall.<br />
• Attributes: Agility d6, Smarts d4, Spirit d6, Strength d12+5, Vigor<br />
d10<br />
• Skills: Fighting d6, Guts d8, Intimidation d8, Notice d4, Throwing d6<br />
• Pace: 8 ; Parry: 5 (6 with Spear); Toughness: 12<br />
• Hindrances: All Thumbs<br />
• Edges: Sweep<br />
• Gear:<br />
– Weapons: Hill giants use either massive spears (Str+d8, Parry<br />
+1, Reach 2”, requires 2 hands) or stone-headed clubs (Str+d10).<br />
– Rocks: They typically carry bags full of throwing rocks, the only<br />
missile weapon they can manage (range 3/6/12, Str+d6 damage).<br />
• Special Abilities:<br />
– Just Plain Dumb: Hill giants take a -2 penalty to most Common<br />
Knowledge rolls, as well as a -2 penalty to resist Taunts and<br />
Smarts-based Tricks.<br />
– Large: Opponents get a +2 to their attack rolls against hill giants.<br />
– Size +4<br />
10.4.2. Stone Giant (WC)<br />
These 14’ tall gray-skinned giants use stalactites as clubs and typically<br />
keep bears as pets (typically 1d4 black or brown bears). They’re incredibly<br />
adept at throwing rocks.<br />
• Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12+6, Vigor<br />
d10<br />
• Skills: Fighting d6, Guts d8, Intimidation d8, Notice d6, Throwing<br />
d10<br />
• Pace: 8 ; Parry: 5; Toughness: 13 (2)<br />
• Edges: Sweep<br />
61