Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
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4.4. APES CHAPTER 4. A<br />
• Skills: Climbing d8, Fighting d10, Guts d10, Knowledge (Science or<br />
Magic) d8, Notice d6, Shooting d6<br />
• Pace: 6; Parry: 7; Toughness: 8<br />
• Gear:<br />
– Weapons: The apes’ creator will typically arm them with a large,<br />
powerful weapon, such as a Greatsword (Str+d10, Parry -1; due<br />
to their size, they can wield them one-handed) or large gun.<br />
• Special Abilities:<br />
– Berserk: Whenever a mutant ape is Shaken or Wounded, it must<br />
make a Spirit roll at -2 or give in to it’s more animalistic urges.<br />
In addition to the normal Berserk modifiers, it’s effective Smarts<br />
drops to d6 (A), and it cannot use it’s Knowledge or Shooting<br />
skills.<br />
– Fleet Footed: Normally, mutant apes would never stoop (literally!)<br />
to running on all fours, as they consider it beneath them.<br />
They will in a pinch, though, allowing them to roll a d8 for Running.<br />
– Leaping: Mutant apes can leap 3”, +1” with a Strength roll.<br />
– Level Headed: This Edge doesn’t function when the ape is Berserk.<br />
– Punch: Str damage. These apes’ claws are usually kept filed<br />
down, to make their lab work easier, and their fangs are removed<br />
to make speech easier for them.<br />
– Size +2<br />
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