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Savage Worlds Free Bestiary - Savagepedia

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4.4. APES CHAPTER 4. A<br />

• Skills: Climbing d8, Fighting d10, Guts d10, Knowledge (Science or<br />

Magic) d8, Notice d6, Shooting d6<br />

• Pace: 6; Parry: 7; Toughness: 8<br />

• Gear:<br />

– Weapons: The apes’ creator will typically arm them with a large,<br />

powerful weapon, such as a Greatsword (Str+d10, Parry -1; due<br />

to their size, they can wield them one-handed) or large gun.<br />

• Special Abilities:<br />

– Berserk: Whenever a mutant ape is Shaken or Wounded, it must<br />

make a Spirit roll at -2 or give in to it’s more animalistic urges.<br />

In addition to the normal Berserk modifiers, it’s effective Smarts<br />

drops to d6 (A), and it cannot use it’s Knowledge or Shooting<br />

skills.<br />

– Fleet Footed: Normally, mutant apes would never stoop (literally!)<br />

to running on all fours, as they consider it beneath them.<br />

They will in a pinch, though, allowing them to roll a d8 for Running.<br />

– Leaping: Mutant apes can leap 3”, +1” with a Strength roll.<br />

– Level Headed: This Edge doesn’t function when the ape is Berserk.<br />

– Punch: Str damage. These apes’ claws are usually kept filed<br />

down, to make their lab work easier, and their fangs are removed<br />

to make speech easier for them.<br />

– Size +2<br />

14

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