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Savage Worlds Free Bestiary - Savagepedia

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18.6. SHADOW (WC) CHAPTER 18. S<br />

– Fear<br />

– Large: Opponents get a +2 to all attack rolls.<br />

– Size +7<br />

18.5.3. Giant Sea Serpent (WC)<br />

• Attributes: Agility d6, Smarts d6 (A), Spirit d10, Strength d12+9,<br />

Vigor d10<br />

• Skills: Fighting d8, Guts d12, Intimidation d12, Notice d6, Swimming<br />

d8<br />

• Pace: 10; Parry: 6; Toughness: 19 (3)<br />

• Edges: Hard to Kill, Quick<br />

• Special Abilities:<br />

– Aquatic: Sea serpents breathe water normally, and can breathe<br />

air for short periods, though they can’t move on dry land. They<br />

swim at Pace 10.<br />

– Armor +3: Very thick scales. This is Heavy Armor, and can only<br />

be pierced by Heavy Weapons.<br />

– Bite: Str+d6. This is treated as a Heavy Weapon.<br />

– Crush the Hull: With an Agility roll, a giant sea serpent can hurl<br />

itself up out of the water and onto a vessel, doing d12+18 damage,<br />

minus the targets Size rating (just for creatures). This attack<br />

ignores the vehicle’s armor.<br />

– Fear -2<br />

– Fearless: There’s really nothing big enough to scare them...<br />

– Gargantuan: Opponents get a +4 to all attack rolls.<br />

– Size +9<br />

18.6. Shadow (WC)<br />

These incorporeal creatures appear to be living shadows. They despise<br />

normal humans, envying them their solid bodies; the only pleasure shadows<br />

gain is from killing them.<br />

• Attributes: Agility d10, Smarts d6, Spirit d10, Strength n/a, Vigor d8<br />

• Skills: Fighting d6, Guts d8, Intimidation d6, Notice d6, Stealth d12<br />

• Pace: 8; Parry: 5; Toughness: 6<br />

111

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