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Savage Worlds Free Bestiary - Savagepedia

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6.11. CRAWLING HAND CHAPTER 6. C<br />

• Pace: 6; Parry: 6; Toughness: 11<br />

• Special Abilities:<br />

– Fear -2: The Eye incurs a Guts check in anyone who sees it. The<br />

first time it’s struck for at least a Shaken result in melee combat,<br />

the attacker is splashed with a gout of yellowish, bitter vitreous<br />

humor, and must immediately make another Guts check.<br />

– Large: The Eyes are massive creatures; normal sized foes get a<br />

+2 to attack rolls against them.<br />

– Multiattack: The Eye can attack any number of adjacent opponents<br />

with no penalty.<br />

– Size +5<br />

– Vision: The Eye ignores all lighting penalties, including those<br />

from the Obscure spell, and can see in complete darkness. It<br />

suffers a -2 to any rolls to attempt to blind it with bright light,<br />

however.<br />

– Wall Walker, poor: The Eye can crawl up walls at Pace 2, and<br />

hang from ceilings with a Climbing roll.<br />

6.11. Crawling Hand<br />

A disembodied human - or humanoid - hand, given life by demonic possession,<br />

dark arts, or weird science.<br />

• Attributes: Agility d10, Smarts d6 (A), Spirit d8, Strength d8, Vigor<br />

d8<br />

• Skills: Climbing d10, Fighting d8<br />

• Pace: 8; Parry: 7; Toughness: 4<br />

• Edges: Quick<br />

– Special Abilities:<br />

– Choke: A hand’s only real attack; it throws itself at the target and<br />

tries to latch onto their throat (requires a raise on a Fighting roll).<br />

With a success, the target begins taking Fatigue and Wounds as<br />

though drowning (see SW:EX page 104); a successful opposed<br />

Strength roll can pull the hand off.<br />

– Leaping: Hands can leap 3”, +1” with a Strength roll.<br />

– Size -2<br />

– Small: Opponents take a -2 to their attack rolls when fighting a<br />

crawling hand.<br />

30

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