Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
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6.11. CRAWLING HAND CHAPTER 6. C<br />
• Pace: 6; Parry: 6; Toughness: 11<br />
• Special Abilities:<br />
– Fear -2: The Eye incurs a Guts check in anyone who sees it. The<br />
first time it’s struck for at least a Shaken result in melee combat,<br />
the attacker is splashed with a gout of yellowish, bitter vitreous<br />
humor, and must immediately make another Guts check.<br />
– Large: The Eyes are massive creatures; normal sized foes get a<br />
+2 to attack rolls against them.<br />
– Multiattack: The Eye can attack any number of adjacent opponents<br />
with no penalty.<br />
– Size +5<br />
– Vision: The Eye ignores all lighting penalties, including those<br />
from the Obscure spell, and can see in complete darkness. It<br />
suffers a -2 to any rolls to attempt to blind it with bright light,<br />
however.<br />
– Wall Walker, poor: The Eye can crawl up walls at Pace 2, and<br />
hang from ceilings with a Climbing roll.<br />
6.11. Crawling Hand<br />
A disembodied human - or humanoid - hand, given life by demonic possession,<br />
dark arts, or weird science.<br />
• Attributes: Agility d10, Smarts d6 (A), Spirit d8, Strength d8, Vigor<br />
d8<br />
• Skills: Climbing d10, Fighting d8<br />
• Pace: 8; Parry: 7; Toughness: 4<br />
• Edges: Quick<br />
– Special Abilities:<br />
– Choke: A hand’s only real attack; it throws itself at the target and<br />
tries to latch onto their throat (requires a raise on a Fighting roll).<br />
With a success, the target begins taking Fatigue and Wounds as<br />
though drowning (see SW:EX page 104); a successful opposed<br />
Strength roll can pull the hand off.<br />
– Leaping: Hands can leap 3”, +1” with a Strength roll.<br />
– Size -2<br />
– Small: Opponents take a -2 to their attack rolls when fighting a<br />
crawling hand.<br />
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