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Savage Worlds Free Bestiary - Savagepedia

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22.1. ZOMBIES CHAPTER 22. Z<br />

– Weakness (Daylight): Bright light, especially sunlight, is painful<br />

to the Rage zombies. Unless directly provoked, they won’t venture<br />

into sunlight, and if they do, they suffer a -2 penalty to all<br />

their rolls.<br />

22.1.2. Shambling Dead (Romero Zombie)<br />

These zombies are mindless automatons with a taste for living human<br />

flesh. They ’re attracted by light and noise, and have been known to seek<br />

out familiar places and continue old routines even in death. Individually<br />

they ’re usually not a match for an armed foe, but in packs of a dozen (or<br />

fifty, or a hundred...) they shouldn’ t be underestimated.<br />

• Attributes: Agility d4, Smarts d6 (A), Spirit d6, Strength d6, Vigor d6<br />

• Skills: Fighting d6, Guts d6, Notice d4<br />

• Pace: 4 ; Parry: 3; Toughness: 7<br />

• Special Abilities:<br />

– Bite/Claws: Str damage.<br />

– Fear<br />

– Fearless: Shambling zombies are immune to Fear and Intimidation,<br />

with one exception: they have an animals instinctive fear of<br />

fire, and suffer a -2 to any Guts checks involving fire.<br />

– Infection: Anyone bitten by a shambler must immediately make a<br />

Vigor roll at -2; failure means that they’ve been infected. The disease<br />

will incubate for 1d6 hours, at which point the victim must<br />

make subsequent Vigor rolls, also at -2, each hour or become<br />

Fatigued. When reduced to Incapacitated, the victim dies and<br />

within 1d4 minutes will rise as a new shambling dead. There is<br />

no cure or treatment. Anyone killed by them always comes back<br />

as a shambler, in 1d4 minutes.<br />

– Invulnerability: Attacks to anywhere but the head can only leave<br />

a shambler Shaken; they can only be killed by injury to the brain.<br />

(Dismemberment, by making called shots to the limbs with an<br />

edged weapon, will render them helpless of course, and attacks<br />

which effect the body as a whole, such as explosions or fire, will<br />

kill the zombie as well.)<br />

– Slow: Shamblers have a Pace of 4 and cannot run. They’ re<br />

largely incapable of defending themselves as well, suffering a<br />

-2 Parry.<br />

– Undead: +2 Toughness; +2 to recover from being Shaken; Called<br />

shots do no extra damage (except to the head).<br />

133

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