Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
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8.3. ELEPHANTS CHAPTER 8. E<br />
• Attributes: Agility d4, Smarts d6 (A), Spirit d8, Strength d12+5, Vigor<br />
d10<br />
• Skills: Fighting d4, Guts d6, Intimidation d6, Notice d6<br />
• Pace: 6; Parry: 4; Toughness: 14 (2)<br />
• Special Abilities:<br />
– Armor +2: Thick, leathery hide.<br />
– Large: Elephants are massive creatures; opponents get a +2 to<br />
all attack rolls when fighting them.<br />
– Size +5<br />
– Trample: Elephants will often attack by charging forward, by<br />
running forward and trampling their opponents. They charge in<br />
a straight line, or making a single turn with the Turn template;<br />
anyone within their path must make an Agility check or be run<br />
down. Victims take Str damage and are knocked prone.<br />
– Trunk Slap/Tusks: Str+d6<br />
8.3.2. Elephant, War<br />
A war elephant is an elephant trained and guided by humans for combat.<br />
Their main use was to charge the enemy, trampling them and breaking<br />
their ranks. They carry howdahs or turrets in combat, and tusks adorned<br />
with blades and maces to bring more pain to their enemies.<br />
• Attributes: Agility d4, Smarts d6 (A), Spirit d10, Strength d12+6,<br />
Vigor d12<br />
• Skills: Fighting d8, Guts d8, Intimidation d8, Notice d6<br />
• Pace: 6; Parry: 6; Toughness: 16 (2)<br />
• Special Abilities:<br />
– Armor +2: Thick, leathery hide.<br />
– Large: Elephants are massive creatures; opponents get a +2 to<br />
all attack rolls when fighting them.<br />
– Size +6<br />
– Trample: Elephants will often attack by charging forward, by<br />
running forward and trampling their opponents. They charge in<br />
a straight line, or making a single turn with the Turn template;<br />
anyone within their path must make an Agility check at -2 or be<br />
run down. Victims take Str damage and are knocked prone.<br />
– Trunk Slap/Tusks: Str+d8<br />
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