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Savage Worlds Free Bestiary - Savagepedia

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8.3. ELEPHANTS CHAPTER 8. E<br />

• Attributes: Agility d4, Smarts d6 (A), Spirit d8, Strength d12+5, Vigor<br />

d10<br />

• Skills: Fighting d4, Guts d6, Intimidation d6, Notice d6<br />

• Pace: 6; Parry: 4; Toughness: 14 (2)<br />

• Special Abilities:<br />

– Armor +2: Thick, leathery hide.<br />

– Large: Elephants are massive creatures; opponents get a +2 to<br />

all attack rolls when fighting them.<br />

– Size +5<br />

– Trample: Elephants will often attack by charging forward, by<br />

running forward and trampling their opponents. They charge in<br />

a straight line, or making a single turn with the Turn template;<br />

anyone within their path must make an Agility check or be run<br />

down. Victims take Str damage and are knocked prone.<br />

– Trunk Slap/Tusks: Str+d6<br />

8.3.2. Elephant, War<br />

A war elephant is an elephant trained and guided by humans for combat.<br />

Their main use was to charge the enemy, trampling them and breaking<br />

their ranks. They carry howdahs or turrets in combat, and tusks adorned<br />

with blades and maces to bring more pain to their enemies.<br />

• Attributes: Agility d4, Smarts d6 (A), Spirit d10, Strength d12+6,<br />

Vigor d12<br />

• Skills: Fighting d8, Guts d8, Intimidation d8, Notice d6<br />

• Pace: 6; Parry: 6; Toughness: 16 (2)<br />

• Special Abilities:<br />

– Armor +2: Thick, leathery hide.<br />

– Large: Elephants are massive creatures; opponents get a +2 to<br />

all attack rolls when fighting them.<br />

– Size +6<br />

– Trample: Elephants will often attack by charging forward, by<br />

running forward and trampling their opponents. They charge in<br />

a straight line, or making a single turn with the Turn template;<br />

anyone within their path must make an Agility check at -2 or be<br />

run down. Victims take Str damage and are knocked prone.<br />

– Trunk Slap/Tusks: Str+d8<br />

53

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