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Savage Worlds Free Bestiary - Savagepedia

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21.1. WERECREATURES CHAPTER 21. W<br />

• Special Abilities:<br />

Swine Form<br />

– Armor +2: Layers of fat and muscle.<br />

– Invulnerability: Joe is a lycanthrope of the classical variety: he<br />

can only be Wounded by silver or magical weapons, though he<br />

can be Shaken normally by other weapons. Until someone manages<br />

to kill him, he s effectively immortal.<br />

– Shapeshifting: At night, Joe can switch back and forth between<br />

human and swine by making a Spirit roll at +2, as a normal action.<br />

During the day, he must remain in human form. When<br />

changing to swine form, any weapons, armor, clothing, or other<br />

equipment that he carries vanishes, and reappear when he shifts<br />

back to human form.<br />

– Slow: Joe has a Pace of 4 and rolls a d4 for running.<br />

• Attributes: Agility d6, Smarts d6, Spirit d10, Strength d12+3, Vigor<br />

d12<br />

• Skills: Fighting d12, Notice d10, Stealth d4<br />

• Pace: 6; Parry: 7; Toughness: 13 (4)<br />

• Edges: Alertness, Quick,Improved Arcane Resistance, Improved Frenzy,<br />

Hard to Kill, Improved Nerves of Steel<br />

• Special Abilities:<br />

– Armor +4: Tough hide and fat.<br />

– Fear -2<br />

– Fearless: Immune to Fear and Intimidation.<br />

– Gore: Str+d8<br />

– Invulnerability: Same as for human form.<br />

– Shapeshifting: Same as for human form.<br />

– Size +1<br />

21.1.4. Wererabbit<br />

• Attributes: Agility d10, Smarts d6, Spirit d6, Strength d12+2, Vigor<br />

d10<br />

• Skills: Fighting d10, Guts d8, Intimidation d10, Notice d12, Stealth<br />

d10<br />

127

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