Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
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18.12. SQUID, GIANT: THE KRAKEN (WC) CHAPTER 18. S<br />
– Venom (-2): if the giant Tarantula gets at least a Shaken result<br />
with his Bite, it injects the target with its poison. Make a Vigor<br />
roll at -2; if you fail, you take 2 levels of Fatigue. If you succeed,<br />
you only take the Fatigue level, or none with a Raise. Lost Fatigue<br />
returns at 1 level per day of rest.<br />
18.12. Squid, Giant: The Kraken (WC)<br />
Perhaps no creatures inspire more fear in sailors than sharks and sea serpents.<br />
Only one creature strikes fear in the hearts of sharks and serpents:<br />
the Kraken!<br />
• Attributes: Agility d6, Smarts d6(A), Spirit d12, Strength d12+10,<br />
Vigor d12<br />
• Skills: Fighting d10, Guts d12, Notice d4, Swimming d10<br />
• Pace: 10; Parry: 7; Toughness: 23 (5)<br />
• Edges: Improved Frenzy, Improved Sweep<br />
• Special Abilities:<br />
– Aquatic: The kraken breathes water, and can swim at Pace 10.<br />
– Bite: Str+d8; must grab first (see below). The kraken can bite<br />
as a free attack. If it gets a Raise on its attack roll when biting,<br />
it swallows the target whole: they’re dead.<br />
– Fear -4<br />
– Gargantuan: Opponents get a +4 to all attack rolls.<br />
– Size +10<br />
– Tentacles: d12+20 Damage (Str + Size bonus). Treat these as<br />
Heavy Weapons. When attacking ships, the kraken ignores their<br />
Armor bonus. With a raise on its attack roll, it grabs the target<br />
and either drags them to its mouth to bite next round if edible,<br />
or lifts it up and slams it into the water if not. Breaking free<br />
with raw strength is all but impossible (you can try to make an<br />
opposed Strength roll); wriggling free with an Agility roll at -2 is<br />
more likely.<br />
– Tough Hide: Armor +5; counts as Heavy Armor.<br />
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